2007-03-12 19:13:08 +00:00
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package ei.game.gamestate;
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import ei.engine.scene.Node;
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import ei.engine.state.GameState;
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2007-03-29 23:21:00 +00:00
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import ei.game.input.InGameMouseInput;
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2007-04-04 14:45:44 +00:00
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import ei.game.player.Human;
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2007-03-29 23:21:00 +00:00
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import ei.game.scene.Map;
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2007-03-12 19:13:08 +00:00
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public class InGameState extends GameState{
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private Node rootNode;
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2007-03-29 23:21:00 +00:00
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private Map map;
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2007-04-04 14:45:44 +00:00
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private Human player;
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2007-03-12 19:13:08 +00:00
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public InGameState(String name){
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super(name);
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rootNode = new Node("InGameNode");
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2007-04-04 16:00:09 +00:00
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2007-03-29 23:21:00 +00:00
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map = new Map(20,20);
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rootNode.add(map.getMapNode());
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2007-03-18 17:38:58 +00:00
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2007-04-04 16:00:09 +00:00
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InGameMouseInput mouse = new InGameMouseInput(map);
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super.getInput().addInput(mouse);
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2007-04-04 14:45:44 +00:00
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player = new Human();
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rootNode.add(player.getNode());
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2007-03-12 19:13:08 +00:00
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}
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public void render() {
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rootNode.render();
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}
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public void update() {
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2007-03-15 19:26:15 +00:00
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rootNode.update();
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2007-03-12 19:13:08 +00:00
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}
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}
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