lolz
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parent
e9db4c48e3
commit
257d7e9db5
4 changed files with 28 additions and 5 deletions
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@ -15,12 +15,13 @@ public class InGameState extends GameState{
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public InGameState(String name){
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super(name);
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rootNode = new Node("InGameNode");
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InGameMouseInput mouse = new InGameMouseInput();
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super.getInput().addInput(mouse);
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map = new Map(20,20);
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rootNode.add(map.getMapNode());
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InGameMouseInput mouse = new InGameMouseInput(map);
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super.getInput().addInput(mouse);
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player = new Human();
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rootNode.add(player.getNode());
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}
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@ -45,7 +45,10 @@ public class InGameMouseInput extends MouseInput{
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@Override
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public void mouseDown(int event,int x, int y) {
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System.out.println("DOWN("+event+"): "+x+"-"+y);
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System.out.println("DOWN("+event+"): "+x+"-"+y+map);
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System.out.println(map.getPosByPixel(
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LWJGLGameWindow.getCamera().getLocation().getX()+x,
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LWJGLGameWindow.getCamera().getLocation().getY()+y));
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}
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@ -15,12 +15,16 @@ public class Human {
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unitsNode = new Node("UnitsNode");
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}
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public void addUnit(Unit u){
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units.add(u);
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unitsNode.add(u.getSprite());
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}
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public void removeUnit(Unit u){
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units.remove(u);
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unitsNode.remove(u.getSprite());
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}
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public Node getNode(){
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return unitsNode;
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}
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@ -1,5 +1,6 @@
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package ei.game.scene;
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import ei.engine.math.Vector2i;
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import ei.engine.math.Vector3f;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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@ -35,6 +36,20 @@ public class Map {
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}
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}
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public Vector2i getPosByPixel(float x, float y){
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System.out.println("DOWN: "+x+"-"+y);
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x = x/POS_SIZE;
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y = y/POS_SIZE;
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System.out.println("DOWN: "+x+"-"+y);
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return new Vector2i((int)x,(int)y);
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}
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public Vector2i getPixelByPos(int x, int y){
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x = POS_SIZE*x;
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y = POS_SIZE*y;
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return new Vector2i((int)x,(int)y);
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}
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/**
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* Returns if the pos inthe map is empty
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*
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