2007-03-12 19:13:08 +00:00
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package ei.game.gamestate;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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import ei.engine.state.GameState;
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public class InGameState extends GameState{
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private Node rootNode;
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private Sprite s1;
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public InGameState(String name){
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super(name);
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rootNode = new Node("InGameNode");
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s1 = new Sprite("tank","data/units/tank.png");
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rootNode.add(s1);
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}
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@Override
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public void render() {
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rootNode.render();
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}
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@Override
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public void update() {
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2007-03-13 18:37:22 +00:00
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s1.getLocation().add(0.1);
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2007-03-12 19:13:08 +00:00
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}
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}
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