lol
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f7c37665e1
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1ffdb1015f
4 changed files with 29 additions and 4 deletions
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@ -3,12 +3,14 @@ package ei.game.gamestate;
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import ei.engine.scene.Node;
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import ei.engine.state.GameState;
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import ei.game.input.InGameMouseInput;
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import ei.game.player.Human;
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import ei.game.scene.Map;
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public class InGameState extends GameState{
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private Node rootNode;
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private Map map;
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private Human player;
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public InGameState(String name){
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super(name);
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@ -19,7 +21,8 @@ public class InGameState extends GameState{
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map = new Map(20,20);
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rootNode.add(map.getMapNode());
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player = new Human();
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rootNode.add(player.getNode());
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}
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public void render() {
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@ -102,7 +102,6 @@ public class LoadingState extends GameState{
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public void render() {
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// Calculate the procentage
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float procent = (float)status/100;//(loadTextures.size()+loadSounds.size());
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System.out.println("lol: "+procent);
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loadBar.setLocation(new Vector3f(
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(LWJGLGameWindow.getWidth()/2)-loadBar.getWidth()+(loadBar.getWidth()*procent),
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(LWJGLGameWindow.getHeight()/2)+6,0.0f));
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@ -1,5 +1,27 @@
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package ei.game.player;
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public class Human {
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import java.util.ArrayList;
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import ei.engine.scene.Node;
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import ei.game.scene.GameEntity;
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import ei.game.scene.units.Unit;
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public class Human {
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private ArrayList<GameEntity> units;
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private Node unitsNode;
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public Human(){
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units = new ArrayList<GameEntity>();
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unitsNode = new Node("UnitsNode");
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}
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public void addUnit(Unit u){
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units.add(u);
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unitsNode.add(u.getSprite());
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}
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public Node getNode(){
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return unitsNode;
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}
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}
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@ -1,13 +1,14 @@
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package ei.game.scene.buildings;
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import java.util.ArrayList;
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import java.util.Queue;
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import ei.game.scene.GameEntity;
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import ei.game.scene.units.Unit;
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public abstract class Building extends GameEntity{
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private ArrayList<Unit> availableUnits;
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private ArrayList<Unit> buildQueue;
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private Queue<Unit> buildQueue;
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public Building(int l) {
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super(l);
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