Added a Gaia player and added some random stones

This commit is contained in:
Ziver Koc 2007-04-21 21:18:27 +00:00
parent 397fb7ebd0
commit 65747bd267
40 changed files with 1316 additions and 45 deletions

View file

@ -0,0 +1,37 @@
package ei.game.player;
import java.util.ArrayList;
import ei.engine.scene.Node;
import ei.game.scene.GameEntity;
import ei.game.scene.units.Unit;
public class GaiaPlayer extends Player{
private ArrayList<GameEntity> units;
private Node unitsNode;
public GaiaPlayer(){
units = new ArrayList<GameEntity>();
unitsNode = new Node("GaiaPlayerNode");
}
public void addUnit(Unit u){
units.add(u);
unitsNode.add(u.getNode());
}
public void removeUnit(Unit u){
units.remove(u);
unitsNode.remove(u.getNode());
}
public Node getNode(){
return unitsNode;
}
public void update() {
for(int i=0; i<units.size() ;i++){
units.get(i).update();
}
}
}

View file

@ -12,7 +12,7 @@ public class HumanPlayer extends Player{
public HumanPlayer(){
units = new ArrayList<GameEntity>();
unitsNode = new Node("UnitsNode");
unitsNode = new Node("HumanPlayerNode");
}
public void addUnit(Unit u){

View file

@ -2,11 +2,14 @@ package ei.game.player;
import java.util.ArrayList;
import ei.engine.scene.Node;
public class PlayerHandler {
// The instance of this class
private static PlayerHandler instance;
// The player list
private ArrayList<Player> players;
private Node playerNode;
/**
* Creates a PlayerHandler
@ -14,6 +17,16 @@ public class PlayerHandler {
*/
public PlayerHandler(){
players = new ArrayList<Player>();
playerNode = new Node("PlayerNode");
}
/**
* Returns a node with all the players units
*
* @return A node with all the players units
*/
public Node getNode(){
return playerNode;
}
/**
@ -25,6 +38,7 @@ public class PlayerHandler {
public boolean addPlayer(Player p){
if(!players.contains(p)){
players.add(p);
playerNode.add(p.getNode());
return true;
}
return false;
@ -38,6 +52,7 @@ public class PlayerHandler {
public boolean removePlayer(Player p){
if(players.contains(p)){
players.remove(p);
playerNode.remove(p.getNode());
return true;
}
return false;