package ei.game.gamestate; import ei.engine.scene.Node; import ei.engine.scene.Sprite; import ei.engine.state.GameState; public class InGameState extends GameState{ private Node rootNode; private Sprite s1; public InGameState(String name){ super(name); rootNode = new Node("InGameNode"); s1 = new Sprite("tank","data/units/tank.png"); rootNode.add(s1); } @Override public void render() { rootNode.render(); } @Override public void update() { s1.getLocation().add(0.1); } }