evil-inside/src/ei/game/gamestate/InGameState.java

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package ei.game.gamestate;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.state.GameState;
public class InGameState extends GameState{
private Node rootNode;
private Sprite s1;
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
s1 = new Sprite("tank","data/units/tank.png");
rootNode.add(s1);
s1.setLocation(1, 1);
}
@Override
public void render() {
rootNode.render();
}
@Override
public void update() {
s1.getLocation().add(1);
}
}