evil-inside/src/ei/game/player/Player.java

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package ei.game.player;
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import java.util.ArrayList;
import ei.engine.scene.Node;
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import ei.game.scene.GameEntity;
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import ei.game.scene.buildings.Building;
public abstract class Player {
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private ArrayList<GameEntity> units;
private Node unitsNode;
private int kredits;
public Player(){
units = new ArrayList<GameEntity>();
unitsNode = new Node("HumanPlayerNode");
kredits = 1000;
}
public void setKredits(int k){
kredits = k;
}
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public int getKredits(){
return kredits;
}
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public void addKredits(int add){
kredits += add;
}
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public void addUnit(GameEntity u){
units.add(u);
unitsNode.add(u.getNode());
}
public void removeUnit(GameEntity u){
units.remove(u);
unitsNode.remove(u.getNode());
}
public GameEntity getUnit(int i){
return units.get(i);
}
public int unitCount(){
return units.size();
}
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public Node getNode(){
return unitsNode;
}
public void update() {
for(int i=0; i<units.size() ;i++){
units.get(i).update();
}
}
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public void kilAll(){
for(int i=0; i<units.size() ;i++){
units.get(i).destroyed();
units.get(i).remove();
}
}
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public abstract Building getCC();
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public abstract boolean defeated();
public abstract void endGame(int status);
}