package ei.game.player; import java.util.ArrayList; import ei.engine.scene.Node; import ei.game.scene.GameEntity; import ei.game.scene.buildings.Building; public abstract class Player { private ArrayList units; private Node unitsNode; private int kredits; public Player(){ units = new ArrayList(); unitsNode = new Node("HumanPlayerNode"); kredits = 1000; } public void setKredits(int k){ kredits = k; } public int getKredits(){ return kredits; } public void addKredits(int add){ kredits += add; } public void addUnit(GameEntity u){ units.add(u); unitsNode.add(u.getNode()); } public void removeUnit(GameEntity u){ units.remove(u); unitsNode.remove(u.getNode()); } public GameEntity getUnit(int i){ return units.get(i); } public int unitCount(){ return units.size(); } public Node getNode(){ return unitsNode; } public void update() { for(int i=0; i