added som test files from jme and some key input to SpaceGame2
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11 changed files with 1569 additions and 2 deletions
151
src/sg/test/TestLensFlare.java
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src/sg/test/TestLensFlare.java
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/*
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* Copyright (c) 2003-2009 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package sg.test;
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import com.jme.app.SimpleGame;
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import com.jme.bounding.BoundingBox;
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import com.jme.image.Image;
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import com.jme.image.Texture;
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import com.jme.light.LightNode;
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import com.jme.light.PointLight;
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import com.jme.math.Vector3f;
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import com.jme.renderer.ColorRGBA;
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import com.jme.scene.Spatial.LightCombineMode;
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import com.jme.scene.shape.Box;
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import com.jme.scene.state.TextureState;
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import com.jme.util.TextureManager;
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import com.jmex.effects.LensFlare;
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import com.jmex.effects.LensFlareFactory;
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/**
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* <code>TestLensFlare</code> Test of the lens flare effect in jME. Notice
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* that currently it doesn't do occlusion culling.
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*
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* @author Joshua Slack
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* @version $Id: TestLensFlare.java,v 1.17 2007/09/21 15:46:34 nca Exp $
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*/
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public class TestLensFlare extends SimpleGame {
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private LightNode lightNode;
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LensFlare flare;
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public static void main(String[] args) {
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TestLensFlare app = new TestLensFlare();
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app.setConfigShowMode(ConfigShowMode.AlwaysShow);
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app.start();
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}
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protected void simpleInitGame() {
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display.setTitle("Lens Flare!");
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cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
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cam.update();
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lightState.detachAll();
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PointLight dr = new PointLight();
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dr.setEnabled(true);
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dr.setDiffuse(ColorRGBA.white.clone());
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dr.setAmbient(ColorRGBA.gray.clone());
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dr.setLocation(new Vector3f(0f, 0f, 0f));
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lightState.attach(dr);
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lightState.setTwoSidedLighting(true);
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lightNode = new LightNode("light");
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lightNode.setLight(dr);
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Vector3f min2 = new Vector3f(-0.5f, -0.5f, -0.5f);
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Vector3f max2 = new Vector3f(0.5f, 0.5f, 0.5f);
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Box lightBox = new Box("box", min2, max2);
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lightBox.setModelBound(new BoundingBox());
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lightBox.updateModelBound();
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lightNode.attachChild(lightBox);
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lightNode.setLocalTranslation(new Vector3f(-14f, 14f, -14f));
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Box box2 = new Box("blocker", new Vector3f(-5, -5, -5), new Vector3f(5,
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5, 5));
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box2.setModelBound(new BoundingBox());
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box2.updateModelBound();
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box2.setLocalTranslation(new Vector3f(100, 0, 0));
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rootNode.attachChild(box2);
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// clear the lights from this lightbox so the lightbox itself doesn't
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// get affected by light:
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lightBox.setLightCombineMode(LightCombineMode.Off);
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// Setup the lensflare textures.
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TextureState[] tex = new TextureState[4];
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tex[0] = display.getRenderer().createTextureState();
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tex[0].setTexture(TextureManager.loadTexture(LensFlare.class
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.getClassLoader()
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.getResource("jmetest/data/texture/flare1.png"),
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Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, Image.Format.RGBA8,
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0.0f, true));
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tex[0].setEnabled(true);
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tex[1] = display.getRenderer().createTextureState();
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tex[1].setTexture(TextureManager.loadTexture(LensFlare.class
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.getClassLoader()
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.getResource("jmetest/data/texture/flare2.png"),
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Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
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tex[1].setEnabled(true);
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tex[2] = display.getRenderer().createTextureState();
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tex[2].setTexture(TextureManager.loadTexture(LensFlare.class
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.getClassLoader()
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.getResource("jmetest/data/texture/flare3.png"),
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Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
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tex[2].setEnabled(true);
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tex[3] = display.getRenderer().createTextureState();
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tex[3].setTexture(TextureManager.loadTexture(LensFlare.class
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.getClassLoader()
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.getResource("jmetest/data/texture/flare4.png"),
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Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
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tex[3].setEnabled(true);
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flare = LensFlareFactory.createBasicLensFlare("flare", tex);
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flare.setRootNode(rootNode);
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//lightNode.attachChild(flare);
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Box box = new Box("my box", new Vector3f(0, 0, 0), 10, 10, 10);
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box.setModelBound(new BoundingBox());
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box.updateModelBound();
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rootNode.attachChild(box);
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rootNode.attachChild(lightNode);
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// notice that it comes at the end
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lightNode.attachChild(flare);
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}
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}
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