This commit is contained in:
Daniel Collin 2009-03-11 11:39:34 +00:00
parent e3cc55162f
commit f705ff8fb4

View file

@ -17,6 +17,7 @@ import com.jme.input.InputHandler;
import com.jme.input.KeyInput;
import com.jme.input.action.InputAction;
import com.jme.input.action.InputActionEvent;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.util.TextureManager;
import com.jmex.physics.DynamicPhysicsNode;
@ -54,21 +55,25 @@ public class SpaceGame extends SimplePhysicsGame {
//light
//TODO
//controll
physicsStepInputHandler = new InputHandler();
getPhysicsSpace().addToUpdateCallbacks( new PhysicsUpdateCallback() {
public void beforeStep( PhysicsSpace space, float time ) {
physicsStepInputHandler.update( time );
}
public void afterStep( PhysicsSpace space, float time ) {
getPhysicsSpace().addToUpdateCallbacks( new PhysicsUpdateCallback() {
public void beforeStep( PhysicsSpace space, float time ) {
physicsStepInputHandler.update( time );
}
public void afterStep( PhysicsSpace space, float time ) {
}
} );
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( 0, 700, 0 ) ),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_HOME, InputHandler.AXIS_NONE, true );
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( 0, -700, 0 ) ),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_END, InputHandler.AXIS_NONE, true );
}
} );
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.FORWARD),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_HOME, InputHandler.AXIS_NONE, true );
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.BACK),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_END, InputHandler.AXIS_NONE, true );
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.LEFT),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_PGUP, InputHandler.AXIS_NONE, true );
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.RIGHT),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_PGDN, InputHandler.AXIS_NONE, true );
//sphere
/*
@ -86,13 +91,12 @@ public class SpaceGame extends SimplePhysicsGame {
ts.setTexture(texture);
s.setRenderState(ts);
dynamicNode.attachChild(s);
*/
*/
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f(0,0,-40));
//ship.setLocalScale(0.01f);
dynamicNode.attachChild(ship);
//ChaseCamera ccam = new ChaseCamera( cam, ship);
//input = ccam;
}
@ -100,18 +104,26 @@ public class SpaceGame extends SimplePhysicsGame {
public void simpleUpdate(){
environment.update();
}
private class MyInputAction extends InputAction {
private final Vector3f direction;
private final Vector3f appliedForce = new Vector3f();
public MyInputAction( Vector3f direction ) {
this.direction = direction;
}
public void performAction( InputActionEvent evt ) {
appliedForce.set( direction ).multLocal( evt.getTime() );
dynamicNode.addForce( appliedForce );
}
}
public static final int FORWARD = 1;
public static final int BACK = 2;
public static final int LEFT = 3;
public static final int RIGHT = 4;
private final float force;
private final Vector3f appliedForce = new Vector3f();
private Vector3f rotation;
private final int direction;
public MyInputAction(float force, int direction) {
this.force = force;
this.direction = direction;
}
public void performAction( InputActionEvent evt ) {
rotation = dynamicNode.getLocalRotation().getRotationColumn(2);
appliedForce.set(rotation.mult(force)).multLocal( evt.getTime() );
dynamicNode.addForce(appliedForce);
}
}
}