added som test files from jme and some key input to SpaceGame2

This commit is contained in:
Ziver Koc 2009-03-11 11:41:32 +00:00
parent f705ff8fb4
commit ce5b7e69d1
11 changed files with 1569 additions and 2 deletions

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@ -87,6 +87,11 @@ public class SpaceGame2 extends BaseGame {
/** Get a high resolution timer for FPS updates. */
timer = Timer.getTimer();
GameStateManager.create();
KeyBindingManager manager = KeyBindingManager.getKeyBindingManager();
manager.set("mem_report", KeyInput.KEY_TAB);
manager.set("exit", KeyInput.KEY_ESCAPE);
/** Sets the title of our display. */
display.setTitle( TITLE );
@ -95,6 +100,7 @@ public class SpaceGame2 extends BaseGame {
@Override
protected void initGame() {
GameStateManager.getInstance().cleanup();
GameStateManager.getInstance().attachChild(new MenuState("menu"));
GameStateManager.getInstance().attachChild(new InGameState("ingame"));
@ -151,8 +157,7 @@ public class SpaceGame2 extends BaseGame {
@Override
protected void reinit() {
// TODO Auto-generated method stub
}
/**

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@ -12,6 +12,7 @@ import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.system.DisplaySystem;
import com.jmex.game.state.CameraGameState;
import com.jmex.game.state.GameStateManager;
import com.jmex.game.state.load.LoadingGameState;
import com.jmex.physics.DynamicPhysicsNode;
import com.jmex.physics.PhysicsDebugger;
@ -32,6 +33,7 @@ public class InGameState extends CameraGameState {
super(name);
LoadingGameState loader = new LoadingGameState(2);
GameStateManager.getInstance().attachChild(loader);
loader.setActive(true);
// ***************** Load the Game **********************************
@ -62,6 +64,7 @@ public class InGameState extends CameraGameState {
// ***************** Done loading **********************************
loader.setActive(false);
GameStateManager.getInstance().detachChild(loader);
this.setActive(true);
}

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@ -0,0 +1,86 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.shape.Capsule;
public class TestCapsule extends SimpleGame {
private Capsule capsule;
private Quaternion rotQuat = new Quaternion();
private float angle = 0;
private Vector3f axis = new Vector3f(0, 1, 0);
public static void main(String[] args) {
TestCapsule app = new TestCapsule();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
/**
* Rotates the dome
*/
protected void simpleUpdate() {
if (tpf < 1) {
angle = angle + (tpf * 1);
if (angle > 360) {
angle = 0;
}
}
rotQuat.fromAngleAxis(angle, axis);
capsule.setLocalRotation(rotQuat);
}
/*
* (non-Javadoc)
*
* @see com.jme.app.SimpleGame#initGame()
*/
protected void simpleInitGame() {
display.setTitle("jME - Capsule");
capsule = new Capsule("capsule", 20, 20, 20, 10, 30);
capsule.setLocalTranslation(new Vector3f(0, 0, -40));
capsule.setModelBound(new BoundingBox());
capsule.updateModelBound();
rootNode.attachChild(capsule);
}
}

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@ -0,0 +1,316 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import java.util.HashMap;
import javax.swing.ImageIcon;
import com.jme.app.SimplePassGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.input.ChaseCamera;
import com.jme.input.ThirdPersonHandler;
import com.jme.light.DirectionalLight;
import com.jme.light.PointLight;
import com.jme.math.FastMath;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.renderer.pass.DirectionalShadowMapPass;
import com.jme.renderer.pass.RenderPass;
import com.jme.scene.Node;
import com.jme.scene.VBOInfo;
import com.jme.scene.shape.Box;
import com.jme.scene.shape.PQTorus;
import com.jme.scene.state.CullState;
import com.jme.scene.state.FogState;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.terrain.TerrainPage;
import com.jmex.terrain.util.FaultFractalHeightMap;
import com.jmex.terrain.util.ProceduralTextureGenerator;
/**
* <code>TestDirectionShadowMapPass</code>
*
* @author Joshua Slack
* @version $Revision: 1.15 $
*
* @author kevglass - updated to test shadow mapping
*/
public class TestDirectionalShadowMapPass extends SimplePassGame {
private Node m_character;
private Node occluders;
private ChaseCamera chaser;
private TerrainPage page;
private FogState fs;
private Vector3f normal = new Vector3f();
private static DirectionalShadowMapPass sPass;
/**
* Entry point for the test,
*
* @param args
*/
public static void main(String[] args) {
TestDirectionalShadowMapPass app = new TestDirectionalShadowMapPass();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
TestDirectionalShadowMapPass() {
}
/**
* builds the scene.
*
* @see com.jme.app.BaseGame#initGame()
*/
protected void simpleInitGame() {
display.setTitle("jME - Shadow Mapping Pass Test");
display.getRenderer().setBackgroundColor(ColorRGBA.gray.clone());
setupCharacter();
setupTerrain();
setupChaseCamera();
setupInput();
setupOccluders();
rootNode.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
RenderPass rPass = new RenderPass();
rPass.add(statNode);
rPass.add(rootNode);
pManager.add(rPass);
sPass = new DirectionalShadowMapPass(new Vector3f(-1, -2, -1));
sPass.setViewDistance(500);
sPass.add(rootNode);
sPass.addOccluder(m_character);
sPass.addOccluder(occluders);
pManager.add(sPass);
}
protected void simpleUpdate() {
chaser.update(tpf);
float characterMinHeight = page.getHeight(m_character
.getLocalTranslation())
+ ((BoundingBox) m_character.getWorldBound()).yExtent;
if (!Float.isInfinite(characterMinHeight)
&& !Float.isNaN(characterMinHeight)) {
m_character.getLocalTranslation().y = characterMinHeight;
}
float camMinHeight = characterMinHeight + 150f;
if (!Float.isInfinite(camMinHeight) && !Float.isNaN(camMinHeight)
&& cam.getLocation().y <= camMinHeight) {
cam.getLocation().y = camMinHeight;
cam.update();
}
sPass.setViewTarget(cam.getLocation());
}
private void setupCharacter() {
PQTorus b = new PQTorus("torus - target", 2, 3, 2.0f, 1.0f, 64, 12);
b.setModelBound(new BoundingBox());
b.updateModelBound();
b.setVBOInfo(new VBOInfo(true));
m_character = new Node("char node");
rootNode.attachChild(m_character);
m_character.attachChild(b);
m_character.updateWorldBound(); // We do this to allow the camera setup
// access to the world bound in our
// setup code.
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.loadTexture(
TestDirectionalShadowMapPass.class.getClassLoader()
.getResource("jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear));
m_character.setRenderState(ts);
}
private void setupTerrain() {
DirectionalLight dr = new DirectionalLight();
dr.setEnabled(true);
dr.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
dr.setAmbient(new ColorRGBA(.2f, .2f, .2f, .3f));
dr.setDirection(new Vector3f(0.5f, -0.4f, 0).normalizeLocal());
dr.setShadowCaster(true);
PointLight pl = new PointLight();
pl.setEnabled(true);
pl.setDiffuse(new ColorRGBA(.7f, .7f, .7f, 1.0f));
pl.setAmbient(new ColorRGBA(.25f, .25f, .25f, .25f));
pl.setLocation(new Vector3f(0, 500, 0));
DirectionalLight dr2 = new DirectionalLight();
dr2.setEnabled(true);
dr2.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
dr2.setAmbient(new ColorRGBA(.2f, .2f, .2f, .4f));
dr2.setDirection(new Vector3f(-0.2f, -0.3f, .2f).normalizeLocal());
dr2.setShadowCaster(true);
CullState cs = display.getRenderer().createCullState();
cs.setCullFace(CullState.Face.Back);
cs.setEnabled(true);
rootNode.setRenderState(cs);
lightState.detachAll();
lightState.attach(dr);
lightState.attach(dr2);
lightState.attach(pl);
lightState.setGlobalAmbient(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
FaultFractalHeightMap heightMap = new FaultFractalHeightMap(257, 32, 0,
255, 0.55f);
Vector3f terrainScale = new Vector3f(10, 1, 10);
heightMap.setHeightScale(0.001f);
page = new TerrainPage("Terrain", 33, heightMap.getSize(),
terrainScale, heightMap.getHeightMap());
page.setDetailTexture(1, 16);
rootNode.attachChild(page);
ProceduralTextureGenerator pt = new ProceduralTextureGenerator(
heightMap);
pt.addTexture(new ImageIcon(TestDirectionalShadowMapPass.class
.getClassLoader()
.getResource("jmetest/data/texture/grassb.png")), -128, 0, 128);
pt.addTexture(
new ImageIcon(TestDirectionalShadowMapPass.class
.getClassLoader().getResource(
"jmetest/data/texture/dirt.jpg")), 0, 128, 255);
pt.addTexture(new ImageIcon(TestDirectionalShadowMapPass.class
.getClassLoader().getResource(
"jmetest/data/texture/highest.jpg")), 128, 255, 384);
pt.createTexture(512);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
Texture t1 = TextureManager.loadTexture(pt.getImageIcon().getImage(),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear, true);
ts.setTexture(t1, 0);
Texture t2 = TextureManager.loadTexture(
TestDirectionalShadowMapPass.class.getClassLoader()
.getResource("jmetest/data/texture/Detail.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
ts.setTexture(t2, 1);
t2.setWrap(Texture.WrapMode.Repeat);
t1.setApply(Texture.ApplyMode.Combine);
t1.setCombineFuncRGB(Texture.CombinerFunctionRGB.Modulate);
t1.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t1.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t1.setCombineSrc1RGB(Texture.CombinerSource.PrimaryColor);
t1.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setApply(Texture.ApplyMode.Combine);
t2.setCombineFuncRGB(Texture.CombinerFunctionRGB.AddSigned);
t2.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t2.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setCombineSrc1RGB(Texture.CombinerSource.Previous);
t2.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
rootNode.setRenderState(ts);
fs = display.getRenderer().createFogState();
fs.setDensity(0.5f);
fs.setEnabled(true);
fs.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f));
fs.setEnd(1000);
fs.setStart(500);
fs.setDensityFunction(FogState.DensityFunction.Linear);
fs.setQuality(FogState.Quality.PerVertex);
rootNode.setRenderState(fs);
}
private void setupOccluders() {
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.loadTexture(
TestDirectionalShadowMapPass.class.getClassLoader()
.getResource("jmetest/data/texture/rust.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear));
occluders = new Node("occs");
occluders.setRenderState(ts);
rootNode.attachChild(occluders);
for (int i = 0; i < 50; i++) {
Box b = new Box("box", new Vector3f(), 8, 50, 8);
b.setModelBound(new BoundingBox());
b.updateModelBound();
float x = (float) Math.random() * 2000 - 1000;
float z = (float) Math.random() * 2000 - 1000;
b
.setLocalTranslation(new Vector3f(x,
page.getHeight(x, z) + 50, z));
page.getSurfaceNormal(b.getLocalTranslation(), normal);
if (normal != null)
b.rotateUpTo(normal);
occluders.attachChild(b);
}
occluders.lock();
}
private void setupChaseCamera() {
Vector3f targetOffset = new Vector3f();
targetOffset.y = ((BoundingBox) m_character.getWorldBound()).yExtent * 1.5f;
chaser = new ChaseCamera(cam, m_character);
chaser.setTargetOffset(targetOffset);
chaser.getMouseLook().setMinRollOut(150);
chaser.setMaxDistance(300);
}
private void setupInput() {
HashMap<String, Object> handlerProps = new HashMap<String, Object>();
handlerProps.put(ThirdPersonHandler.PROP_DOGRADUAL, "true");
handlerProps.put(ThirdPersonHandler.PROP_TURNSPEED, ""
+ (.5f * FastMath.PI));
handlerProps.put(ThirdPersonHandler.PROP_LOCKBACKWARDS, "true");
handlerProps.put(ThirdPersonHandler.PROP_CAMERAALIGNEDMOVE, "true");
handlerProps.put(ThirdPersonHandler.PROP_ROTATEONLY, "true");
input = new ThirdPersonHandler(m_character, cam, handlerProps);
input.setActionSpeed(100f);
}
}

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@ -0,0 +1,134 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import jmetest.renderer.TestBoxColor;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.math.FastMath;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.scene.DistanceSwitchModel;
import com.jme.scene.lod.DiscreteLodNode;
import com.jme.scene.shape.Sphere;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
/**
* <code>TestDiscreteLOD</code>
* @author Mark Powell
* @version $Id: TestDiscreteLOD.java,v 1.15 2006/01/13 19:37:18 renanse Exp $
*/
public class TestDiscreteLOD extends SimpleGame {
private Quaternion rotQuat = new Quaternion();
private float angle = 0;
private Vector3f axis = new Vector3f(1, 1, 0);
private DiscreteLodNode dlod;
/**
* Entry point for the test,
* @param args
*/
public static void main(String[] args) {
TestDiscreteLOD app = new TestDiscreteLOD();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleUpdate() {
if (timer.getTimePerFrame() < 1) {
angle = angle + (timer.getTimePerFrame() * 10);
if (angle > 360)
angle = 0;
}
rotQuat.fromAngleAxis(angle * FastMath.DEG_TO_RAD, axis);
dlod.setLocalRotation(rotQuat);
}
/**
* builds the trimesh.
* @see com.jme.app.SimpleGame#initGame()
*/
protected void simpleInitGame() {
display.setTitle("Discrete Level of Detail Test");
cam.setLocation(new Vector3f(0, 0, 50));
cam.update();
Sphere s1 = new Sphere("Sphere", 100, 100, 25);
s1.setModelBound(new BoundingBox());
s1.updateModelBound();
Sphere s2 = new Sphere("Sphere", 50, 50, 25);
s2.setModelBound(new BoundingBox());
s2.updateModelBound();
Sphere s3 = new Sphere("Sphere", 30, 20, 25);
s3.setModelBound(new BoundingBox());
s3.updateModelBound();
Sphere s4 = new Sphere("Sphere", 10, 10, 25);
s4.setModelBound(new BoundingBox());
s4.updateModelBound();
DistanceSwitchModel m = new DistanceSwitchModel(4);
m.setModelDistance(0, 0, 100);
m.setModelDistance(1, 100, 200);
m.setModelDistance(2, 200, 300);
m.setModelDistance(3, 300, 1000);
dlod = new DiscreteLodNode("DLOD", m);
dlod.attachChild(s1);
dlod.attachChild(s2);
dlod.attachChild(s3);
dlod.attachChild(s4);
dlod.setActiveChild(0);
rootNode.attachChild(dlod);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(
TextureManager.loadTexture(
TestBoxColor.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear));
rootNode.setRenderState(ts);
}
}

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@ -0,0 +1,76 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import java.io.IOException;
import java.util.logging.Logger;
import com.jme.input.InputSystem;
import com.jme.input.joystick.Joystick;
import com.jme.input.joystick.JoystickInput;
/**
* TestJoystick
*/
public class TestJoystick {
private static final Logger logger = Logger.getLogger(TestJoystick.class
.getName());
public static void main(String[] args) throws IOException,
InterruptedException {
JoystickInput.setProvider(InputSystem.INPUT_SYSTEM_LWJGL);
JoystickInput input = JoystickInput.get();
logger.info("Number of joysticks: " + input.getJoystickCount());
logger.info("Testing all joysticks.");
boolean go = true;
while (go) {
input.update();
for (int x = 0; x < input.getJoystickCount(); x++) {
Joystick test = input.getJoystick(x);
for (int i = 0; i < test.getAxisCount(); i++) {
float val = test.getAxisValue(i);
if (val != 0)
logger.info("joystick #"+x+" ('"+test.getName()+"') - axis '"+test.getAxisNames()[i]+"': "
+ val);
}
for (int i = 0; i < test.getButtonCount(); i++) {
boolean pushed = test.isButtonPressed(i);
if (pushed)
logger.info("joystick #"+x+" ('"+test.getName()+"') - button #"+i+" pressed.");
}
}
Thread.sleep(10);
}
}
}

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@ -0,0 +1,151 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Image;
import com.jme.image.Texture;
import com.jme.light.LightNode;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Spatial.LightCombineMode;
import com.jme.scene.shape.Box;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.effects.LensFlare;
import com.jmex.effects.LensFlareFactory;
/**
* <code>TestLensFlare</code> Test of the lens flare effect in jME. Notice
* that currently it doesn't do occlusion culling.
*
* @author Joshua Slack
* @version $Id: TestLensFlare.java,v 1.17 2007/09/21 15:46:34 nca Exp $
*/
public class TestLensFlare extends SimpleGame {
private LightNode lightNode;
LensFlare flare;
public static void main(String[] args) {
TestLensFlare app = new TestLensFlare();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleInitGame() {
display.setTitle("Lens Flare!");
cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
cam.update();
lightState.detachAll();
PointLight dr = new PointLight();
dr.setEnabled(true);
dr.setDiffuse(ColorRGBA.white.clone());
dr.setAmbient(ColorRGBA.gray.clone());
dr.setLocation(new Vector3f(0f, 0f, 0f));
lightState.attach(dr);
lightState.setTwoSidedLighting(true);
lightNode = new LightNode("light");
lightNode.setLight(dr);
Vector3f min2 = new Vector3f(-0.5f, -0.5f, -0.5f);
Vector3f max2 = new Vector3f(0.5f, 0.5f, 0.5f);
Box lightBox = new Box("box", min2, max2);
lightBox.setModelBound(new BoundingBox());
lightBox.updateModelBound();
lightNode.attachChild(lightBox);
lightNode.setLocalTranslation(new Vector3f(-14f, 14f, -14f));
Box box2 = new Box("blocker", new Vector3f(-5, -5, -5), new Vector3f(5,
5, 5));
box2.setModelBound(new BoundingBox());
box2.updateModelBound();
box2.setLocalTranslation(new Vector3f(100, 0, 0));
rootNode.attachChild(box2);
// clear the lights from this lightbox so the lightbox itself doesn't
// get affected by light:
lightBox.setLightCombineMode(LightCombineMode.Off);
// Setup the lensflare textures.
TextureState[] tex = new TextureState[4];
tex[0] = display.getRenderer().createTextureState();
tex[0].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare1.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, Image.Format.RGBA8,
0.0f, true));
tex[0].setEnabled(true);
tex[1] = display.getRenderer().createTextureState();
tex[1].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare2.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[1].setEnabled(true);
tex[2] = display.getRenderer().createTextureState();
tex[2].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare3.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[2].setEnabled(true);
tex[3] = display.getRenderer().createTextureState();
tex[3].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare4.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[3].setEnabled(true);
flare = LensFlareFactory.createBasicLensFlare("flare", tex);
flare.setRootNode(rootNode);
//lightNode.attachChild(flare);
Box box = new Box("my box", new Vector3f(0, 0, 0), 10, 10, 10);
box.setModelBound(new BoundingBox());
box.updateModelBound();
rootNode.attachChild(box);
rootNode.attachChild(lightNode);
// notice that it comes at the end
lightNode.attachChild(flare);
}
}

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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import java.util.concurrent.Callable;
import com.jme.util.GameTaskQueueManager;
import com.jmex.game.StandardGame;
import com.jmex.game.state.DebugGameState;
import com.jmex.game.state.GameStateManager;
import com.jmex.game.state.load.LoadingGameState;
/**
* @author Matthew D. Hicks
*/
public class TestLoadingGameState {
public static void main(String[] args) throws Exception {
StandardGame game = new StandardGame("Test LoadingGameState");
game.getSettings().clear();
game.start();
GameTaskQueueManager.getManager().update(new Callable<Void>(){
public Void call() throws Exception {
// Create LoadingGameState and enable
final LoadingGameState loading = new LoadingGameState();
GameStateManager.getInstance().attachChild(loading);
loading.setActive(true);
// Enable DebugGameState
DebugGameState debug = new DebugGameState();
GameStateManager.getInstance().attachChild(debug);
debug.setActive(true);
GameTaskQueueManager.getManager().update(new LoadingTask(loading, 0));
return null;
}
});
}
private static class LoadingTask implements Callable<Void> {
private final LoadingGameState loading;
private final int progress;
public LoadingTask(LoadingGameState loading, int progress) {
super();
this.loading = loading;
this.progress = progress;
}
public Void call() throws Exception {
String status;
if (progress == 100) {
status = "I'm Finished!";
} else if (progress > 80) {
status = "Almost There!";
} else if (progress > 70) {
status = "Loading Something Extremely Useful";
} else if (progress > 50) {
status = "More Than Half-Way There!";
} else if (progress > 20) {
status = "Loading Something That You Probably Won't Care About";
} else {
status = "Started Loading";
}
Thread.sleep(100);
loading.setProgress(progress / 100.0f, status);
if (progress < 100) {
GameTaskQueueManager.getManager().update(new LoadingTask(loading, progress + 1));
}
return null;
}
}
}

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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimpleGame;
import com.jme.image.Texture;
import com.jme.scene.shape.Quad;
import com.jme.scene.state.GLSLShaderObjectsState;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
public class TestShaderTexturing extends SimpleGame {
public static void main(String[] args) {
TestShaderTexturing app = new TestShaderTexturing();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
@Override
protected void simpleInitGame() {
String shader = "uniform sampler2D tex0, tex1, tex2, tex3, tex4;"
+ " void main(){"
+ "vec2 tc0 = vec2(gl_TexCoord[1].x, gl_TexCoord[1].y);"
+ "vec2 tc1 = vec2(gl_TexCoord[0].x, gl_TexCoord[0].y);"
+ "vec4 result = texture2D(tex0,tc0);"
+ "vec4 col0 = texture2D(tex1, tc0);"
+ "vec4 alp0= texture2D(tex2, tc1);"
+ "result = mix(result, col0, alp0.r);"
+ "vec4 col1 = texture2D(tex3, tc0);"
+ "vec4 alp1= texture2D(tex4, tc1);"
+ "result = mix(result, col1, alp1.r);"
+ "gl_FragColor = result * gl_Color;" + "}";
GLSLShaderObjectsState so = display.getRenderer()
.createGLSLShaderObjectsState();
so.load(null, shader);
so.setUniform("tex0", 0);
so.setUniform("tex1", 1);
so.setUniform("tex2", 2);
so.setUniform("tex3", 3);
so.setUniform("tex4", 4);
so.setEnabled(true);
Quad mesh = new Quad("mesh", 10, 10);
mesh.copyTextureCoordinates(0, 1, 1.0f);
mesh.setRenderState(so);
TextureState ts = display.getRenderer().createTextureState();
Texture t0 = TextureManager.loadTexture(ClassLoader
.getSystemResource("jmetest/data/texture/Decal.PNG"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor);
ts.setTexture(t0, 0);
Texture t1 = TextureManager.loadTexture(ClassLoader
.getSystemResource("jmetest/data/texture/highest.jpg"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
ts.setTexture(t1, 1);
Texture t2 = TextureManager.loadTexture(ClassLoader
.getSystemResource("jmetest/data/cursor/test.PNG"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor, 0, true);
t2.setWrap(Texture.WrapMode.EdgeClamp);
ts.setTexture(t2, 2);
Texture t3 = TextureManager.loadTexture(ClassLoader
.getSystemResource("jmetest/data/texture/highest.jpg"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
ts.setTexture(t3, 3);
Texture t4 = TextureManager.loadTexture(ClassLoader
.getSystemResource("jmetest/data/cursor/test.PNG"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor, 0, false);
t4.setWrap(Texture.WrapMode.EdgeClamp);
ts.setTexture(t4, 4);
mesh.setRenderState(ts);
rootNode.attachChild(mesh);
lightState.setEnabled(false);
}
}

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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import java.util.HashMap;
import javax.swing.ImageIcon;
import jmetest.renderer.ShadowTweaker;
import com.jme.app.SimplePassGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.input.ChaseCamera;
import com.jme.input.KeyBindingManager;
import com.jme.input.KeyInput;
import com.jme.input.ThirdPersonHandler;
import com.jme.light.DirectionalLight;
import com.jme.light.PointLight;
import com.jme.math.FastMath;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.renderer.pass.RenderPass;
import com.jme.renderer.pass.ShadowedRenderPass;
import com.jme.scene.Node;
import com.jme.scene.VBOInfo;
import com.jme.scene.shape.Box;
import com.jme.scene.shape.PQTorus;
import com.jme.scene.state.CullState;
import com.jme.scene.state.FogState;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.terrain.TerrainPage;
import com.jmex.terrain.util.FaultFractalHeightMap;
import com.jmex.terrain.util.ProceduralTextureGenerator;
/**
* <code>TestShadowPass</code>
*
* @author Joshua Slack
* @version $Revision: 1.15 $
*/
public class TestShadowPass extends SimplePassGame {
private Node m_character;
private Node occluders;
private ChaseCamera chaser;
private TerrainPage page;
private FogState fs;
private Vector3f normal = new Vector3f();
private static ShadowedRenderPass sPass = new ShadowedRenderPass();
private static boolean debug = true;
/**
* Entry point for the test,
*
* @param args
*/
public static void main(String[] args) {
TestShadowPass app = new TestShadowPass();
if (debug) new ShadowTweaker(sPass).setVisible(true);
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
TestShadowPass() {
stencilBits = 4; // we need a minimum stencil buffer at least.
}
/**
* builds the scene.
*
* @see com.jme.app.BaseGame#initGame()
*/
protected void simpleInitGame() {
display.setTitle("jME - Shadow Volume Test : X - enable/disable shadows");
display.getRenderer().setBackgroundColor(ColorRGBA.gray.clone());
setupCharacter();
setupTerrain();
setupChaseCamera();
setupInput();
setupOccluders();
rootNode.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
/** Assign key X to action "toggle_shadows". */
KeyBindingManager.getKeyBindingManager().set("toggle_shadows",
KeyInput.KEY_X);
sPass.add(rootNode);
sPass.addOccluder(m_character);
sPass.addOccluder(occluders);
sPass.setRenderShadows(true);
sPass.setLightingMethod(ShadowedRenderPass.LightingMethod.Additive);
pManager.add(sPass);
RenderPass rPass = new RenderPass();
rPass.add(statNode);
pManager.add(rPass);
}
protected void simpleUpdate() {
chaser.update(tpf);
float characterMinHeight = page.getHeight(m_character
.getLocalTranslation())+((BoundingBox)m_character.getWorldBound()).yExtent;
if (!Float.isInfinite(characterMinHeight) && !Float.isNaN(characterMinHeight)) {
m_character.getLocalTranslation().y = characterMinHeight;
}
float camMinHeight = characterMinHeight + 150f;
if (!Float.isInfinite(camMinHeight) && !Float.isNaN(camMinHeight)
&& cam.getLocation().y <= camMinHeight) {
cam.getLocation().y = camMinHeight;
cam.update();
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand(
"toggle_shadows", false)) {
sPass.setRenderShadows(!sPass.getRenderShadows());
}
}
private void setupCharacter() {
PQTorus b = new PQTorus("torus - target", 2, 3, 2.0f, 1.0f, 64, 12);
b.setModelBound(new BoundingBox());
b.updateModelBound();
b.setVBOInfo(new VBOInfo(true));
m_character = new Node("char node");
rootNode.attachChild(m_character);
m_character.attachChild(b);
m_character.updateWorldBound(); // We do this to allow the camera setup access to the world bound in our setup code.
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(
TextureManager.loadTexture(
TestShadowPass.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear));
m_character.setRenderState(ts);
}
private void setupTerrain() {
DirectionalLight dr = new DirectionalLight();
dr.setEnabled(true);
dr.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
dr.setAmbient(new ColorRGBA(.2f, .2f, .2f, .3f));
dr.setDirection(new Vector3f(0.5f, -0.4f, 0).normalizeLocal());
dr.setShadowCaster(true);
PointLight pl = new PointLight();
pl.setEnabled(true);
pl.setDiffuse(new ColorRGBA(.7f, .7f, .7f, 1.0f));
pl.setAmbient(new ColorRGBA(.25f, .25f, .25f, .25f));
pl.setLocation(new Vector3f(0,500,0));
pl.setShadowCaster(true);
DirectionalLight dr2 = new DirectionalLight();
dr2.setEnabled(true);
dr2.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
dr2.setAmbient(new ColorRGBA(.2f, .2f, .2f, .4f));
dr2.setDirection(new Vector3f(-0.2f, -0.3f, .2f).normalizeLocal());
dr2.setShadowCaster(true);
CullState cs = display.getRenderer().createCullState();
cs.setCullFace(CullState.Face.Back);
cs.setEnabled(true);
rootNode.setRenderState(cs);
lightState.detachAll();
lightState.attach(dr);
lightState.attach(dr2);
lightState.attach(pl);
lightState.setGlobalAmbient(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
FaultFractalHeightMap heightMap = new FaultFractalHeightMap(257, 32, 0,
255, 0.55f);
Vector3f terrainScale = new Vector3f(10, 1, 10);
heightMap.setHeightScale(0.001f);
page = new TerrainPage("Terrain", 33, heightMap.getSize(),
terrainScale, heightMap.getHeightMap());
page.setDetailTexture(1, 16);
rootNode.attachChild(page);
ProceduralTextureGenerator pt = new ProceduralTextureGenerator(
heightMap);
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
.getResource("jmetest/data/texture/grassb.png")), -128, 0, 128);
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
.getResource("jmetest/data/texture/dirt.jpg")), 0, 128, 255);
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
.getResource("jmetest/data/texture/highest.jpg")), 128, 255,
384);
pt.createTexture(512);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
Texture t1 = TextureManager.loadTexture(pt.getImageIcon().getImage(),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, true);
ts.setTexture(t1, 0);
Texture t2 = TextureManager.loadTexture(TestShadowPass.class
.getClassLoader()
.getResource("jmetest/data/texture/Detail.jpg"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
ts.setTexture(t2, 1);
t2.setWrap(Texture.WrapMode.Repeat);
t1.setApply(Texture.ApplyMode.Combine);
t1.setCombineFuncRGB(Texture.CombinerFunctionRGB.Modulate);
t1.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t1.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t1.setCombineSrc1RGB(Texture.CombinerSource.PrimaryColor);
t1.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setApply(Texture.ApplyMode.Combine);
t2.setCombineFuncRGB(Texture.CombinerFunctionRGB.AddSigned);
t2.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t2.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setCombineSrc1RGB(Texture.CombinerSource.Previous);
t2.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
rootNode.setRenderState(ts);
fs = display.getRenderer().createFogState();
fs.setDensity(0.5f);
fs.setEnabled(true);
fs.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f));
fs.setEnd(1000);
fs.setStart(500);
fs.setDensityFunction(FogState.DensityFunction.Linear);
fs.setQuality(FogState.Quality.PerVertex);
rootNode.setRenderState(fs);
}
private void setupOccluders() {
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(
TextureManager.loadTexture(
TestShadowPass.class.getClassLoader().getResource(
"jmetest/data/texture/rust.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear));
occluders = new Node("occs");
occluders.setRenderState(ts);
rootNode.attachChild(occluders);
for (int i = 0; i < 50; i++) {
Box b = new Box("box", new Vector3f(), 8, 50, 8);
b.setModelBound(new BoundingBox());
b.updateModelBound();
float x = (float) Math.random() * 2000 - 1000;
float z = (float) Math.random() * 2000 - 1000;
b.setLocalTranslation(new Vector3f(x, page.getHeight(x, z)+50, z));
page.getSurfaceNormal(b.getLocalTranslation(), normal );
if (normal != null)
b.rotateUpTo(normal);
occluders.attachChild(b);
}
occluders.lock();
}
private void setupChaseCamera() {
Vector3f targetOffset = new Vector3f();
targetOffset.y = ((BoundingBox) m_character.getWorldBound()).yExtent * 1.5f;
chaser = new ChaseCamera(cam, m_character);
chaser.setTargetOffset(targetOffset);
chaser.getMouseLook().setMinRollOut(150);
chaser.setMaxDistance(300);
}
private void setupInput() {
HashMap<String, Object> handlerProps = new HashMap<String, Object>();
handlerProps.put(ThirdPersonHandler.PROP_DOGRADUAL, "true");
handlerProps.put(ThirdPersonHandler.PROP_TURNSPEED, ""+(.5f * FastMath.PI));
handlerProps.put(ThirdPersonHandler.PROP_LOCKBACKWARDS, "true");
handlerProps.put(ThirdPersonHandler.PROP_CAMERAALIGNEDMOVE, "true");
handlerProps.put(ThirdPersonHandler.PROP_ROTATEONLY, "true");
input = new ThirdPersonHandler(m_character, cam, handlerProps);
input.setActionSpeed(100f);
}
}

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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.ImageIcon;
import jmetest.terrain.TestTerrain;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.input.ChaseCamera;
import com.jme.input.InputSystem;
import com.jme.input.ThirdPersonHandler;
import com.jme.input.joystick.Joystick;
import com.jme.input.joystick.JoystickInput;
import com.jme.input.thirdperson.ThirdPersonJoystickPlugin;
import com.jme.light.DirectionalLight;
import com.jme.math.FastMath;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.shape.Box;
import com.jme.scene.state.CullState;
import com.jme.scene.state.FogState;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.terrain.TerrainPage;
import com.jmex.terrain.util.FaultFractalHeightMap;
import com.jmex.terrain.util.ProceduralTextureGenerator;
/**
* <code>TestThirdPersonController</code>
*
* @author Joshua Slack
* @version $Revision: 1.21 $
*/
public class TestThirdPersonController extends SimpleGame {
private static final Logger logger = Logger
.getLogger(TestThirdPersonController.class.getName());
private Node m_character;
private ChaseCamera chaser;
private TerrainPage page;
/**
* Entry point for the test,
*
* @param args
*/
public static void main(String[] args) {
try {
JoystickInput.setProvider(InputSystem.INPUT_SYSTEM_LWJGL);
} catch (Exception e) {
logger.logp(Level.SEVERE, TestThirdPersonController.class.toString(),
"main(args)", "Exception", e);
}
TestThirdPersonController app = new TestThirdPersonController();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
/**
* builds the scene.
*
* @see com.jme.app.SimpleGame#initGame()
*/
protected void simpleInitGame() {
display.setTitle("jME - 3rd person controller test");
setupCharacter();
setupTerrain();
setupChaseCamera();
setupInput();
setupJoystick();
}
protected void simpleUpdate() {
chaser.update(tpf);
float camMinHeight = page.getHeight(cam.getLocation()) + 2f;
if (!Float.isInfinite(camMinHeight) && !Float.isNaN(camMinHeight)
&& cam.getLocation().y <= camMinHeight) {
cam.getLocation().y = camMinHeight;
cam.update();
}
float characterMinHeight = page.getHeight(m_character
.getLocalTranslation())+((BoundingBox)m_character.getWorldBound()).yExtent;
if (!Float.isInfinite(characterMinHeight) && !Float.isNaN(characterMinHeight)) {
m_character.getLocalTranslation().y = characterMinHeight;
}
}
private void setupCharacter() {
Box b = new Box("box", new Vector3f(), 5,5,5);
b.setModelBound(new BoundingBox());
b.updateModelBound();
m_character = new Node("char node");
rootNode.attachChild(m_character);
m_character.attachChild(b);
m_character.updateWorldBound(); // We do this to allow the camera setup access to the world bound in our setup code.
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(
TextureManager.loadTexture(
TestThirdPersonController.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear));
m_character.setRenderState(ts);
}
private void setupTerrain() {
rootNode.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
display.getRenderer().setBackgroundColor(
new ColorRGBA(0.5f, 0.5f, 0.5f, 1));
DirectionalLight dr = new DirectionalLight();
dr.setEnabled(true);
dr.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
dr.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
dr.setDirection(new Vector3f(0.5f, -0.5f, 0));
CullState cs = display.getRenderer().createCullState();
cs.setCullFace(CullState.Face.Back);
cs.setEnabled(true);
rootNode.setRenderState(cs);
lightState.detachAll();
lightState.attach(dr);
FaultFractalHeightMap heightMap = new FaultFractalHeightMap(257, 32, 0,
255, 0.75f);
Vector3f terrainScale = new Vector3f(10, 1, 10);
heightMap.setHeightScale(0.001f);
page = new TerrainPage("Terrain", 33, heightMap.getSize(),
terrainScale, heightMap.getHeightMap());
page.setDetailTexture(1, 16);
rootNode.attachChild(page);
ProceduralTextureGenerator pt = new ProceduralTextureGenerator(
heightMap);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader()
.getResource("jmetest/data/texture/grassb.png")), -128, 0, 128);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader()
.getResource("jmetest/data/texture/dirt.jpg")), 0, 128, 255);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader()
.getResource("jmetest/data/texture/highest.jpg")), 128, 255,
384);
pt.createTexture(512);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
Texture t1 = TextureManager.loadTexture(pt.getImageIcon().getImage(),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, true);
ts.setTexture(t1, 0);
Texture t2 = TextureManager.loadTexture(TestThirdPersonController.class
.getClassLoader()
.getResource("jmetest/data/texture/Detail.jpg"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
ts.setTexture(t2, 1);
t2.setWrap(Texture.WrapMode.Repeat);
t1.setApply(Texture.ApplyMode.Combine);
t1.setCombineFuncRGB(Texture.CombinerFunctionRGB.Modulate);
t1.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t1.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t1.setCombineSrc1RGB(Texture.CombinerSource.PrimaryColor);
t1.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setApply(Texture.ApplyMode.Combine);
t2.setCombineFuncRGB(Texture.CombinerFunctionRGB.AddSigned);
t2.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
t2.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
t2.setCombineSrc1RGB(Texture.CombinerSource.Previous);
t2.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
rootNode.setRenderState(ts);
FogState fs = display.getRenderer().createFogState();
fs.setDensity(0.5f);
fs.setEnabled(true);
fs.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f));
fs.setEnd(1000);
fs.setStart(500);
fs.setDensityFunction(FogState.DensityFunction.Linear);
fs.setQuality(FogState.Quality.PerVertex);
rootNode.setRenderState(fs);
}
private void setupChaseCamera() {
Vector3f targetOffset = new Vector3f();
targetOffset.y = ((BoundingBox) m_character.getWorldBound()).yExtent * 1.5f;
chaser = new ChaseCamera(cam, m_character);
chaser.setTargetOffset(targetOffset);
}
private void setupInput() {
HashMap<String, Object> handlerProps = new HashMap<String, Object>();
handlerProps.put(ThirdPersonHandler.PROP_DOGRADUAL, "true");
handlerProps.put(ThirdPersonHandler.PROP_TURNSPEED, ""+(1.0f * FastMath.PI));
handlerProps.put(ThirdPersonHandler.PROP_LOCKBACKWARDS, "false");
handlerProps.put(ThirdPersonHandler.PROP_CAMERAALIGNEDMOVE, "true");
input = new ThirdPersonHandler(m_character, cam, handlerProps);
input.setActionSpeed(100f);
}
private void setupJoystick() {
ArrayList<Joystick> joys = JoystickInput.get().findJoysticksByAxis("X Axis", "Y Axis", "Z Axis", "Z Rotation");
Joystick joy = joys.size() >= 1 ? joys.get(0) : null;
if (joy != null) {
ThirdPersonJoystickPlugin plugin = new ThirdPersonJoystickPlugin(joy, joy.findAxis("X Axis"), joy.findAxis("Y Axis"), joy.findAxis("Z Axis"), joy.findAxis("Z Rotation"));
((ThirdPersonHandler)input).setJoystickPlugin(plugin);
chaser.getMouseLook().setJoystickPlugin(plugin);
}
}
}