now we can steer the ship
This commit is contained in:
parent
0935259b6c
commit
47c43078f0
3 changed files with 182 additions and 219 deletions
|
|
@ -1,28 +1,12 @@
|
|||
package sg;
|
||||
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import sg.env.Environment;
|
||||
import sg.input.FirstPersonHandler;
|
||||
import sg.util.SGUtil;
|
||||
|
||||
import com.jme.bounding.BoundingBox;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.scene.shape.Sphere;
|
||||
import com.jme.scene.state.TextureState;
|
||||
import com.jme.system.DisplaySystem;
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.input.ChaseCamera;
|
||||
import com.jme.input.InputHandler;
|
||||
import com.jme.input.KeyInput;
|
||||
import com.jme.input.action.InputAction;
|
||||
import com.jme.input.action.InputActionEvent;
|
||||
import com.jme.math.Quaternion;
|
||||
import com.jme.math.Vector3f;
|
||||
import com.jme.util.TextureManager;
|
||||
import com.jmex.physics.DynamicPhysicsNode;
|
||||
import com.jmex.physics.PhysicsSpace;
|
||||
import com.jmex.physics.PhysicsUpdateCallback;
|
||||
import com.jmex.physics.StaticPhysicsNode;
|
||||
import com.jmex.physics.util.SimplePhysicsGame;
|
||||
|
||||
|
|
@ -30,7 +14,9 @@ public class SpaceGame extends SimplePhysicsGame {
|
|||
private StaticPhysicsNode staticNode;
|
||||
private DynamicPhysicsNode dynamicNode;
|
||||
private Environment environment;
|
||||
private InputHandler physicsStepInputHandler;
|
||||
private Node ship;
|
||||
private DynamicPhysicsNode shipNode;
|
||||
private FirstPersonHandler firstPersonHandler;
|
||||
|
||||
public static void main(String[] args) {
|
||||
//Logger.getLogger("").setLevel( Level.WARNING );
|
||||
|
|
@ -48,91 +34,27 @@ public class SpaceGame extends SimplePhysicsGame {
|
|||
rootNode.attachChild(staticNode);
|
||||
dynamicNode = getPhysicsSpace().createDynamicNode();
|
||||
rootNode.attachChild(dynamicNode);
|
||||
shipNode = getPhysicsSpace().createDynamicNode();
|
||||
rootNode.attachChild(shipNode);
|
||||
|
||||
//environment
|
||||
environment = new Environment();
|
||||
environment = new Environment(rootNode);
|
||||
rootNode.attachChild(environment);
|
||||
|
||||
//light
|
||||
//TODO
|
||||
|
||||
//controll
|
||||
physicsStepInputHandler = new InputHandler();
|
||||
getPhysicsSpace().addToUpdateCallbacks( new PhysicsUpdateCallback() {
|
||||
public void beforeStep( PhysicsSpace space, float time ) {
|
||||
physicsStepInputHandler.update( time );
|
||||
}
|
||||
public void afterStep( PhysicsSpace space, float time ) {
|
||||
|
||||
}
|
||||
} );
|
||||
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.FORWARD),
|
||||
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_HOME, InputHandler.AXIS_NONE, true );
|
||||
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.BACK),
|
||||
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_END, InputHandler.AXIS_NONE, true );
|
||||
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.LEFT),
|
||||
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_PGUP, InputHandler.AXIS_NONE, true );
|
||||
physicsStepInputHandler.addAction( new MyInputAction(700, MyInputAction.RIGHT),
|
||||
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_PGDN, InputHandler.AXIS_NONE, true );
|
||||
|
||||
//sphere
|
||||
/*
|
||||
Sphere s = new Sphere("Sphere", 10, 10, 25);
|
||||
s.setLocalTranslation(new Vector3f(0,0,-40));
|
||||
s.setModelBound(new BoundingBox());
|
||||
s.updateModelBound();
|
||||
Texture texture = TextureManager.loadTexture(
|
||||
SpaceGame.class.getClassLoader().getResource(
|
||||
"jmetest/data/images/Monkey.jpg"),
|
||||
Texture.MinificationFilter.BilinearNearestMipMap,
|
||||
Texture.MagnificationFilter.Bilinear);
|
||||
TextureState ts = display.getRenderer().createTextureState();
|
||||
ts.setEnabled(true);
|
||||
ts.setTexture(texture);
|
||||
s.setRenderState(ts);
|
||||
dynamicNode.attachChild(s);
|
||||
*/
|
||||
|
||||
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
|
||||
//ship
|
||||
ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
|
||||
ship.setLocalTranslation(new Vector3f(0,0,-40));
|
||||
dynamicNode.attachChild(ship);
|
||||
|
||||
//ChaseCamera ccam = new ChaseCamera( cam, ship);
|
||||
//input = ccam;
|
||||
shipNode.attachChild(ship);
|
||||
|
||||
//controll
|
||||
firstPersonHandler = new FirstPersonHandler(ship, shipNode, cam);
|
||||
}
|
||||
|
||||
public void simpleUpdate(){
|
||||
environment.update();
|
||||
}
|
||||
|
||||
private class MyInputAction extends InputAction {
|
||||
public static final int FORWARD = 1;
|
||||
public static final int BACK = 2;
|
||||
public static final int LEFT = 3;
|
||||
public static final int RIGHT = 4;
|
||||
private final float force;
|
||||
private final Vector3f appliedForce = new Vector3f();
|
||||
private Vector3f rotation;
|
||||
private final int direction;
|
||||
|
||||
public MyInputAction(float force, int direction) {
|
||||
this.force = force;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
public void performAction( InputActionEvent evt ) {
|
||||
rotation = dynamicNode.getLocalRotation().getRotationColumn(2);
|
||||
switch(direction){
|
||||
case 1:
|
||||
case 2:
|
||||
appliedForce.set(rotation.mult(force)).multLocal( evt.getTime() );
|
||||
dynamicNode.addForce(appliedForce);
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
case 4:
|
||||
break;
|
||||
}
|
||||
}
|
||||
firstPersonHandler.update(0.1f);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue