Fixed lights

This commit is contained in:
Ziver Koc 2009-03-11 14:55:21 +00:00
parent 14f395d273
commit 0935259b6c
2 changed files with 26 additions and 19 deletions

View file

@ -3,10 +3,7 @@ package sg.env;
import sg.util.SGUtil;
import com.jme.image.Texture;
import com.jme.light.DirectionalLight;
import com.jme.light.LightNode;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Node;
import com.jme.scene.Skybox;
import com.jme.scene.state.TextureState;
@ -22,7 +19,7 @@ public class Environment extends Node {
* */
private Node localNode;
public Environment(Node rootNode){
public Environment(Node parentNode){
buildLocalNode();
}
@ -44,15 +41,8 @@ public class Environment extends Node {
space.updateRenderState();
localNode.attachChild(space);
// Lights
DirectionalLight dr = new DirectionalLight();
dr.setEnabled(true);
dr.setDiffuse(ColorRGBA.white);
dr.setAmbient(ColorRGBA.gray);
dr.setDirection(new Vector3f(0.0f, 0.0f, 0.0f));
// Lights
LightNode lightNode = new LightNode("space_light_node");
lightNode.setLight(dr);
// Setup the lens flare textures.
TextureState[] tex = new TextureState[4];

View file

@ -7,9 +7,12 @@ import sg.util.SGUtil;
import com.jme.input.FirstPersonHandler;
import com.jme.input.InputHandler;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.state.LightState;
import com.jme.system.DisplaySystem;
import com.jmex.game.state.CameraGameState;
import com.jmex.game.state.GameStateManager;
@ -51,23 +54,37 @@ public class InGameState extends CameraGameState {
rootNode.attachChild(dynamicNode);
rootNode.attachChild(staticNode);
// ship
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f(0,0,-40));
//ship.setLocalScale(0.01f);
rootNode.attachChild(ship);
loader.increment();
// environment
environment = new Environment(rootNode);
rootNode.attachChild(environment);
loader.increment();
// ship
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f( 0, 0, 40));
rootNode.attachChild(ship);
loader.increment();
// inputs
FirstPersonHandler first = new FirstPersonHandler( cam, 50, 1 );
input = new InputHandler();
input.addToAttachedHandlers( first );
loader.increment();
// lights
/** Set up a basic, default light. */
PointLight light = new PointLight();
light.setDiffuse( new ColorRGBA( 0.75f, 0.75f, 0.75f, 0.75f ) );
light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
light.setLocation( new Vector3f( 100, 100, 100 ) );
light.setEnabled( true );
/** Attach the light to a lightState and the lightState to rootNode. */
LightState lightState = DisplaySystem.getDisplaySystem().getRenderer().createLightState();
lightState.setEnabled( true );
lightState.attach( light );
rootNode.setRenderState( lightState );
rootNode.updateRenderState();
// ***************** Done loading **********************************
loader.setActive(false);