space-game/src/sg/test/TestLensFlare.java

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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Image;
import com.jme.image.Texture;
import com.jme.light.LightNode;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Spatial.LightCombineMode;
import com.jme.scene.shape.Box;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.effects.LensFlare;
import com.jmex.effects.LensFlareFactory;
/**
* <code>TestLensFlare</code> Test of the lens flare effect in jME. Notice
* that currently it doesn't do occlusion culling.
*
* @author Joshua Slack
* @version $Id: TestLensFlare.java,v 1.17 2007/09/21 15:46:34 nca Exp $
*/
public class TestLensFlare extends SimpleGame {
private LightNode lightNode;
LensFlare flare;
public static void main(String[] args) {
TestLensFlare app = new TestLensFlare();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleInitGame() {
display.setTitle("Lens Flare!");
cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
cam.update();
lightState.detachAll();
PointLight dr = new PointLight();
dr.setEnabled(true);
dr.setDiffuse(ColorRGBA.white.clone());
dr.setAmbient(ColorRGBA.gray.clone());
dr.setLocation(new Vector3f(0f, 0f, 0f));
lightState.attach(dr);
lightState.setTwoSidedLighting(true);
lightNode = new LightNode("light");
lightNode.setLight(dr);
Vector3f min2 = new Vector3f(-0.5f, -0.5f, -0.5f);
Vector3f max2 = new Vector3f(0.5f, 0.5f, 0.5f);
Box lightBox = new Box("box", min2, max2);
lightBox.setModelBound(new BoundingBox());
lightBox.updateModelBound();
lightNode.attachChild(lightBox);
lightNode.setLocalTranslation(new Vector3f(-14f, 14f, -14f));
Box box2 = new Box("blocker", new Vector3f(-5, -5, -5), new Vector3f(5,
5, 5));
box2.setModelBound(new BoundingBox());
box2.updateModelBound();
box2.setLocalTranslation(new Vector3f(100, 0, 0));
rootNode.attachChild(box2);
// clear the lights from this lightbox so the lightbox itself doesn't
// get affected by light:
lightBox.setLightCombineMode(LightCombineMode.Off);
// Setup the lensflare textures.
TextureState[] tex = new TextureState[4];
tex[0] = display.getRenderer().createTextureState();
tex[0].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare1.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, Image.Format.RGBA8,
0.0f, true));
tex[0].setEnabled(true);
tex[1] = display.getRenderer().createTextureState();
tex[1].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare2.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[1].setEnabled(true);
tex[2] = display.getRenderer().createTextureState();
tex[2].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare3.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[2].setEnabled(true);
tex[3] = display.getRenderer().createTextureState();
tex[3].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare4.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[3].setEnabled(true);
flare = LensFlareFactory.createBasicLensFlare("flare", tex);
flare.setRootNode(rootNode);
//lightNode.attachChild(flare);
Box box = new Box("my box", new Vector3f(0, 0, 0), 10, 10, 10);
box.setModelBound(new BoundingBox());
box.updateModelBound();
rootNode.attachChild(box);
rootNode.attachChild(lightNode);
// notice that it comes at the end
lightNode.attachChild(flare);
}
}