space-game/src/sg/SpaceGame.java

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package sg;
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import java.util.logging.Level;
import java.util.logging.Logger;
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import com.jme.app.SimpleGame;
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import com.jme.bounding.BoundingBox;
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import com.jme.renderer.ColorRGBA;
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import com.jme.scene.Skybox;
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import com.jme.scene.shape.Sphere;
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import com.jme.scene.state.LightState;
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import com.jme.scene.state.TextureState;
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import com.jme.image.Texture;
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import com.jme.light.PointLight;
import com.jme.math.Vector3f;
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import com.jme.util.TextureManager;
public class SpaceGame extends SimpleGame {
private Skybox skybox;
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private LightState lightState;
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public static void main(String[] args) {
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Logger.getLogger( "" ).setLevel( Level.WARNING );
SpaceGame game = new SpaceGame();
game.setConfigShowMode(ConfigShowMode.AlwaysShow);
game.start();
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}
protected void simpleInitGame() {
display.setTitle("SpaceGame");
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Sphere s = new Sphere("Sphere", 30, 30, 25);
s.setLocalTranslation(new Vector3f(0,0,-40));
s.setModelBound(new BoundingBox());
s.updateModelBound();
Texture texture = TextureManager.loadTexture(
SpaceGame.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(texture);
s.setRenderState(ts);
rootNode.attachChild(s);
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buildSkyBox();
rootNode.attachChild(skybox);
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buildLighting();
rootNode.setRenderState(lightState);
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}
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public void simpleUpdate(){
skybox.setLocalTranslation(cam.getLocation());
}
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private void buildSkyBox() {
skybox = new Skybox("skybox", 500, 500, 500);
Texture north = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/front.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture south = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture east = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture west = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture up = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture down = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
skybox.preloadTextures();
skybox.updateRenderState();
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}
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private void buildLighting() {
PointLight light = new PointLight();
light.setDiffuse( new ColorRGBA( 1.0f, 1.0f, 1.0f, 1.0f ) );
light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
light.setLocation( new Vector3f( 100, 100, 100 ) );
light.setEnabled( true );
lightState = display.getRenderer().createLightState();
lightState.setEnabled( true );
lightState.attach( light );
}
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}