space-game/src/sg/SpaceGame.java

89 lines
3.1 KiB
Java
Raw Normal View History

2009-03-08 17:25:15 +00:00
package sg;
2009-03-09 09:59:22 +00:00
import com.jme.app.SimpleGame;
2009-03-09 10:32:07 +00:00
import com.jme.renderer.ColorRGBA;
2009-03-09 09:59:22 +00:00
import com.jme.scene.Skybox;
2009-03-09 10:32:07 +00:00
import com.jme.scene.state.LightState;
2009-03-09 09:59:22 +00:00
import com.jme.image.Texture;
2009-03-09 10:32:07 +00:00
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
2009-03-09 09:59:22 +00:00
import com.jme.util.TextureManager;
public class SpaceGame extends SimpleGame {
private Skybox skybox;
2009-03-09 10:32:07 +00:00
private LightState lightState;
2009-03-08 17:25:15 +00:00
public static void main(String[] args) {
2009-03-09 09:59:22 +00:00
SpaceGame app = new SpaceGame();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleInitGame() {
display.setTitle("SpaceGame");
buildSkyBox();
rootNode.attachChild(skybox);
2009-03-09 10:32:07 +00:00
buildLighting();
rootNode.setRenderState(lightState);
2009-03-09 09:59:22 +00:00
}
2009-03-09 10:32:07 +00:00
2009-03-09 09:59:22 +00:00
public void simpleUpdate(){
skybox.setLocalTranslation(cam.getLocation());
}
2009-03-08 17:25:15 +00:00
2009-03-09 09:59:22 +00:00
private void buildSkyBox() {
skybox = new Skybox("skybox", 500, 500, 500);
Texture north = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/front.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture south = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture east = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture west = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture up = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
Texture down = TextureManager.loadTexture(
2009-03-09 10:32:07 +00:00
SpaceGame.class.getClassLoader().getResource(
2009-03-09 09:59:22 +00:00
"sg/data/skybox/advanced/rest.png"),
Texture.MinificationFilter.BilinearNearestMipMap,
Texture.MagnificationFilter.Bilinear);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
skybox.preloadTextures();
skybox.updateRenderState();
2009-03-08 17:25:15 +00:00
}
2009-03-09 10:32:07 +00:00
private void buildLighting() {
/** Set up a basic, default light. */
PointLight light = new PointLight();
light.setDiffuse( new ColorRGBA( 1.0f, 1.0f, 1.0f, 1.0f ) );
light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
light.setLocation( new Vector3f( 100, 100, 100 ) );
light.setEnabled( true );
lightState = display.getRenderer().createLightState();
lightState.setEnabled( true );
lightState.attach( light );
}
2009-03-09 09:59:22 +00:00
}