space-game/src/sg/states/InGameState.java

88 lines
2.7 KiB
Java
Raw Normal View History

package sg.states;
import java.util.logging.Logger;
import sg.env.Environment;
import sg.util.SGUtil;
import com.jme.input.InputHandler;
import com.jme.input.ThirdPersonHandler;
import com.jme.math.Vector3f;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.system.DisplaySystem;
import com.jmex.game.state.CameraGameState;
import com.jmex.game.state.GameStateManager;
import com.jmex.game.state.load.LoadingGameState;
import com.jmex.physics.DynamicPhysicsNode;
import com.jmex.physics.PhysicsDebugger;
import com.jmex.physics.PhysicsSpace;
import com.jmex.physics.StaticPhysicsNode;
public class InGameState extends CameraGameState {
/** The Keyboard/ mous input handler */
protected InputHandler input;
/** The environment of the game */
protected Environment environment;
/** The physics space */
private PhysicsSpace physicsSpace;
/** The Speed of the physics */
private float physicsSpeed = 1;
public InGameState(String name) {
super(name);
LoadingGameState loader = new LoadingGameState(2);
GameStateManager.getInstance().attachChild(loader);
loader.setActive(true);
// ***************** Load the Game **********************************
//physics
physicsSpace = PhysicsSpace.create();
physicsSpace.setDirectionalGravity(new Vector3f(0f, 0f, 0f));
StaticPhysicsNode staticNode = physicsSpace.createStaticNode();
DynamicPhysicsNode dynamicNode = physicsSpace.createDynamicNode();
rootNode.attachChild(dynamicNode);
rootNode.attachChild(staticNode);
// environment
environment = new Environment();
rootNode.attachChild(environment);
loader.increment();
// ship
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f(0,0,-40));
//ship.setLocalScale(0.01f);
rootNode.attachChild(ship);
loader.increment();
// inputs
input = new ThirdPersonHandler(ship, cam);
loader.increment();
// ***************** Done loading **********************************
loader.setActive(false);
GameStateManager.getInstance().detachChild(loader);
this.setActive(true);
}
public void stateUpdate(float tpf) {
input.update(tpf);
environment.update();
if ( tpf > 0.2 || Float.isNaN( tpf ) ) {
Logger.getLogger( PhysicsSpace.LOGGER_NAME ).warning( "Maximum physics update interval is 0.2 seconds - capped." );
physicsSpace.update( 0.2f * physicsSpeed );
}
else physicsSpace.update( tpf * physicsSpeed );
}
public void stateRender(float tpf){
Renderer r = DisplaySystem.getDisplaySystem().getRenderer();
PhysicsDebugger.drawPhysics( physicsSpace, r );
}
}