2009-03-10 13:41:26 +00:00
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package sg.env;
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2009-03-10 16:32:33 +00:00
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import sg.util.SGUtil;
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2009-03-10 13:41:26 +00:00
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import com.jme.image.Texture;
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2009-03-11 13:43:00 +00:00
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import com.jme.light.DirectionalLight;
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import com.jme.light.LightNode;
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import com.jme.math.Vector3f;
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import com.jme.renderer.ColorRGBA;
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2009-03-10 13:41:26 +00:00
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import com.jme.scene.Node;
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import com.jme.scene.Skybox;
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2009-03-11 13:43:00 +00:00
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import com.jme.scene.state.TextureState;
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2009-03-10 16:32:33 +00:00
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import com.jme.system.DisplaySystem;
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2009-03-11 13:43:00 +00:00
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import com.jmex.effects.LensFlare;
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import com.jmex.effects.LensFlareFactory;
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2009-03-10 13:41:26 +00:00
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public class Environment extends Node {
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2009-03-10 15:27:00 +00:00
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private static final long serialVersionUID = 1L;
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2009-03-10 16:32:33 +00:00
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2009-03-11 13:43:00 +00:00
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/** A Node that follows the player, contains only
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* things that the player can't interact with
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* */
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private Node localNode;
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2009-03-10 13:41:26 +00:00
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2009-03-11 14:15:06 +00:00
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public Environment(Node rootNode){
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2009-03-11 13:43:00 +00:00
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buildLocalNode();
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2009-03-10 13:41:26 +00:00
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}
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2009-03-11 13:43:00 +00:00
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private void buildLocalNode() {
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localNode = new Node("local_space");
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// Skybox
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Skybox space = new Skybox("space", 500, 500, 500);
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2009-03-10 16:32:33 +00:00
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Texture north = SGUtil.loadTexture("sg/data/skybox/advanced/front.png");
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Texture rest = SGUtil.loadTexture("sg/data/skybox/advanced/rest.png");
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space.setTexture(Skybox.Face.North, north);
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space.setTexture(Skybox.Face.West, rest);
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space.setTexture(Skybox.Face.South, rest);
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space.setTexture(Skybox.Face.East, rest);
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space.setTexture(Skybox.Face.Up, rest);
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space.setTexture(Skybox.Face.Down, rest);
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space.preloadTextures();
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space.updateRenderState();
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2009-03-11 13:43:00 +00:00
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localNode.attachChild(space);
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// Lights
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DirectionalLight dr = new DirectionalLight();
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dr.setEnabled(true);
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dr.setDiffuse(ColorRGBA.white);
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dr.setAmbient(ColorRGBA.gray);
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dr.setDirection(new Vector3f(0.0f, 0.0f, 0.0f));
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LightNode lightNode = new LightNode("space_light_node");
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lightNode.setLight(dr);
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// Setup the lens flare textures.
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TextureState[] tex = new TextureState[4];
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tex[0] = SGUtil.getTextureState("jmetest/data/texture/flare1.png");
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tex[1] = SGUtil.getTextureState("jmetest/data/texture/flare2.png");
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tex[2] = SGUtil.getTextureState("jmetest/data/texture/flare3.png");
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tex[3] = SGUtil.getTextureState("jmetest/data/texture/flare4.png");
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LensFlare flare = LensFlareFactory.createBasicLensFlare("sunflare", tex);
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flare.setRootNode(this);
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flare.setLocalTranslation( 0, 0, 500);
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lightNode.attachChild(flare);
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lightNode.updateRenderState();
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// attach the nodes
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localNode.attachChild(lightNode);
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this.attachChild(localNode);
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2009-03-10 16:32:33 +00:00
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}
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public void update(){
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2009-03-11 13:43:00 +00:00
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localNode.setLocalTranslation(
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DisplaySystem.getDisplaySystem().getRenderer().getCamera().getLocation());
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2009-03-10 13:41:26 +00:00
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}
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}
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