221 lines
No EOL
6.1 KiB
JavaScript
Executable file
221 lines
No EOL
6.1 KiB
JavaScript
Executable file
/*! svg.draggable.js - v2.2.0 - 2016-05-21
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* https://github.com/wout/svg.draggable.js
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* Copyright (c) 2016 Wout Fierens; Licensed MIT */
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;(function() {
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// creates handler, saves it
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function DragHandler(el){
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el.remember('_draggable', this)
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this.el = el
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}
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// Sets new parameter, starts dragging
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DragHandler.prototype.init = function(constraint, val){
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var _this = this
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this.constraint = constraint
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this.value = val
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this.el.on('mousedown.drag', function(e){ _this.start(e) })
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this.el.on('touchstart.drag', function(e){ _this.start(e) })
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}
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// transforms one point from screen to user coords
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DragHandler.prototype.transformPoint = function(event, offset){
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event = event || window.event
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var touches = event.changedTouches && event.changedTouches[0] || event
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this.p.x = touches.pageX - (offset || 0)
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this.p.y = touches.pageY
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return this.p.matrixTransform(this.m)
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}
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// gets elements bounding box with special handling of groups, nested and use
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DragHandler.prototype.getBBox = function(){
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var box = this.el.bbox()
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if(this.el instanceof SVG.Nested) box = this.el.rbox()
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if (this.el instanceof SVG.G || this.el instanceof SVG.Use || this.el instanceof SVG.Nested) {
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box.x = this.el.x()
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box.y = this.el.y()
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}
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return box
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}
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// start dragging
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DragHandler.prototype.start = function(e){
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// check for left button
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if(e.type == 'click'|| e.type == 'mousedown' || e.type == 'mousemove'){
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if((e.which || e.buttons) != 1){
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return
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}
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}
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var _this = this
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// fire beforedrag event
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this.el.fire('beforedrag', { event: e, handler: this })
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// search for parent on the fly to make sure we can call
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// draggable() even when element is not in the dom currently
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this.parent = this.parent || this.el.parent(SVG.Nested) || this.el.parent(SVG.Doc)
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this.p = this.parent.node.createSVGPoint()
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// save current transformation matrix
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this.m = this.el.node.getScreenCTM().inverse()
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var box = this.getBBox()
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var anchorOffset;
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// fix text-anchor in text-element (#37)
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if(this.el instanceof SVG.Text){
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anchorOffset = this.el.node.getComputedTextLength();
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switch(this.el.attr('text-anchor')){
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case 'middle':
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anchorOffset /= 2;
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break
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case 'start':
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anchorOffset = 0;
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break;
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}
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}
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this.startPoints = {
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// We take absolute coordinates since we are just using a delta here
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point: this.transformPoint(e, anchorOffset),
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box: box
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}
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// add drag and end events to window
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SVG.on(window, 'mousemove.drag', function(e){ _this.drag(e) })
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SVG.on(window, 'touchmove.drag', function(e){ _this.drag(e) })
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SVG.on(window, 'mouseup.drag', function(e){ _this.end(e) })
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SVG.on(window, 'touchend.drag', function(e){ _this.end(e) })
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// fire dragstart event
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this.el.fire('dragstart', {event: e, p: this.startPoints.point, m: this.m, handler: this})
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// prevent browser drag behavior
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e.preventDefault()
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// prevent propagation to a parent that might also have dragging enabled
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e.stopPropagation();
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}
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// while dragging
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DragHandler.prototype.drag = function(e){
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var box = this.getBBox()
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, p = this.transformPoint(e)
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, x = this.startPoints.box.x + p.x - this.startPoints.point.x
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, y = this.startPoints.box.y + p.y - this.startPoints.point.y
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, c = this.constraint
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var event = new CustomEvent('dragmove', {
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detail: {
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event: e
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, p: p
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, m: this.m
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, handler: this
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}
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, cancelable: true
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})
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this.el.fire(event)
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if(event.defaultPrevented) return p
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// move the element to its new position, if possible by constraint
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if (typeof c == 'function') {
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var coord = c.call(this.el, x, y, this.m)
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// bool, just show us if movement is allowed or not
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if (typeof coord == 'boolean') {
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coord = {
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x: coord,
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y: coord
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}
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}
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// if true, we just move. If !false its a number and we move it there
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if (coord.x === true) {
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this.el.x(x)
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} else if (coord.x !== false) {
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this.el.x(coord.x)
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}
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if (coord.y === true) {
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this.el.y(y)
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} else if (coord.y !== false) {
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this.el.y(coord.y)
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}
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} else if (typeof c == 'object') {
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// keep element within constrained box
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if (c.minX != null && x < c.minX)
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x = c.minX
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else if (c.maxX != null && x > c.maxX - box.width){
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x = c.maxX - box.width
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}if (c.minY != null && y < c.minY)
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y = c.minY
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else if (c.maxY != null && y > c.maxY - box.height)
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y = c.maxY - box.height
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this.el.move(x, y)
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}
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// so we can use it in the end-method, too
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return p
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}
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DragHandler.prototype.end = function(e){
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// final drag
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var p = this.drag(e);
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// fire dragend event
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this.el.fire('dragend', { event: e, p: p, m: this.m, handler: this })
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// unbind events
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SVG.off(window, 'mousemove.drag')
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SVG.off(window, 'touchmove.drag')
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SVG.off(window, 'mouseup.drag')
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SVG.off(window, 'touchend.drag')
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}
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SVG.extend(SVG.Element, {
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// Make element draggable
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// Constraint might be an object (as described in readme.md) or a function in the form "function (x, y)" that gets called before every move.
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// The function can return a boolean or an object of the form {x, y}, to which the element will be moved. "False" skips moving, true moves to raw x, y.
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draggable: function(value, constraint) {
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// Check the parameters and reassign if needed
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if (typeof value == 'function' || typeof value == 'object') {
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constraint = value
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value = true
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}
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var dragHandler = this.remember('_draggable') || new DragHandler(this)
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// When no parameter is given, value is true
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value = typeof value === 'undefined' ? true : value
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if(value) dragHandler.init(constraint || {}, value)
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else {
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this.off('mousedown.drag')
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this.off('touchstart.drag')
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}
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return this
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}
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})
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}).call(this); |