2023-01-10 00:53:30 +01:00
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/*!
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* svg.select.js - An extension of svg.js which allows to select elements with mouse
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* @version 3.0.1
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* https://github.com/svgdotjs/svg.select.js
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*
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* @copyright Ulrich-Matthias Schäfer
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* @license MIT
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*/;
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;(function() {
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"use strict";
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function SelectHandler(el) {
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this.el = el;
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el.remember('_selectHandler', this);
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this.pointSelection = {isSelected: false};
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this.rectSelection = {isSelected: false};
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// helper list with position settings of each type of point
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this.pointsList = {
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lt: [ 0, 0 ],
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rt: [ 'width', 0 ],
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rb: [ 'width', 'height' ],
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lb: [ 0, 'height' ],
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t: [ 'width', 0 ],
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r: [ 'width', 'height' ],
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b: [ 'width', 'height' ],
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l: [ 0, 'height' ]
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};
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// helper function to get point coordinates based on settings above and an object (bbox in our case)
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this.pointCoord = function (setting, object, isPointCentered) {
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var coord = typeof setting !== 'string' ? setting : object[setting];
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// Top, bottom, right and left points are placed in the center of element width/height
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return isPointCentered ? coord / 2 : coord
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}
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this.pointCoords = function (point, object) {
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var settings = this.pointsList[point];
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return {
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x: this.pointCoord(settings[0], object, (point === 't' || point === 'b')),
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y: this.pointCoord(settings[1], object, (point === 'r' || point === 'l'))
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}
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}
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}
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SelectHandler.prototype.init = function (value, options) {
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var bbox = this.el.bbox();
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this.options = {};
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// store defaults list of points in order to verify users config
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var points = this.el.selectize.defaults.points;
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// Merging the defaults and the options-object together
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for (var i in this.el.selectize.defaults) {
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this.options[i] = this.el.selectize.defaults[i];
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if (options[i] !== undefined) {
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this.options[i] = options[i];
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}
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}
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// prepare & validate list of points to be added (or excluded)
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var pointsLists = ['points', 'pointsExclude'];
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for (var i in pointsLists) {
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var option = this.options[pointsLists[i]];
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if (typeof option === 'string') {
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if (option.length > 0) {
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// if set as comma separated string list => convert it into an array
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option = option.split(/\s*,\s*/i);
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} else {
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option = [];
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}
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} else if (typeof option === 'boolean' && pointsLists[i] === 'points') {
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// this is not needed, but let's have it for legacy support
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option = option ? points : [];
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}
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this.options[pointsLists[i]] = option;
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}
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// intersect correct all points options with users config (exclude unwanted points)
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// ES5 -> NO arrow functions nor Array.includes()
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this.options.points = [ points, this.options.points ].reduce(
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function (a, b) {
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return a.filter(
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function (c) {
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return b.indexOf(c) > -1;
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}
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)
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}
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);
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// exclude pointsExclude, if wanted
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this.options.points = [ this.options.points, this.options.pointsExclude ].reduce(
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function (a, b) {
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return a.filter(
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function (c) {
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return b.indexOf(c) < 0;
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}
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)
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}
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);
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this.parent = this.el.parent();
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this.nested = (this.nested || this.parent.group());
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this.nested.matrix(new SVG.Matrix(this.el).translate(bbox.x, bbox.y));
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// When deepSelect is enabled and the element is a line/polyline/polygon, draw only points for moving
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if (this.options.deepSelect && ['line', 'polyline', 'polygon'].indexOf(this.el.type) !== -1) {
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this.selectPoints(value);
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} else {
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this.selectRect(value);
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}
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this.observe();
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this.cleanup();
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};
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SelectHandler.prototype.selectPoints = function (value) {
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this.pointSelection.isSelected = value;
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// When set is already there we dont have to create one
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if (this.pointSelection.set) {
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return this;
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}
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// Create our set of elements
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this.pointSelection.set = this.parent.set();
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// draw the points and mark the element as selected
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this.drawPoints();
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return this;
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};
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// create the point-array which contains the 2 points of a line or simply the points-array of polyline/polygon
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SelectHandler.prototype.getPointArray = function () {
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var bbox = this.el.bbox();
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return this.el.array().valueOf().map(function (el) {
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return [el[0] - bbox.x, el[1] - bbox.y];
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});
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};
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// Draws a points
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SelectHandler.prototype.drawPoints = function () {
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var _this = this, array = this.getPointArray();
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// go through the array of points
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for (var i = 0, len = array.length; i < len; ++i) {
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var curriedEvent = (function (k) {
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return function (ev) {
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ev = ev || window.event;
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ev.preventDefault ? ev.preventDefault() : ev.returnValue = false;
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ev.stopPropagation();
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var x = ev.pageX || ev.touches[0].pageX;
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var y = ev.pageY || ev.touches[0].pageY;
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_this.el.fire('point', {x: x, y: y, i: k, event: ev});
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};
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})(i);
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// add every point to the set
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// add css-classes and a touchstart-event which fires our event for moving points
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var point = this.drawPoint(array[i][0], array[i][1])
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.addClass(this.options.classPoints)
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.addClass(this.options.classPoints + '_point')
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.on('touchstart', curriedEvent)
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.on('mousedown', curriedEvent)
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this.pointSelection.set.add(point);
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}
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};
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// The function to draw single point
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SelectHandler.prototype.drawPoint = function (cx, cy) {
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var pointType = this.options.pointType;
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switch (pointType) {
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case 'circle':
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return this.drawCircle(cx, cy);
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case 'rect':
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return this.drawRect(cx, cy);
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default:
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if (typeof pointType === 'function') {
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return pointType.call(this, cx, cy);
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}
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throw new Error('Unknown ' + pointType + ' point type!');
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}
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};
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// The function to draw the circle point
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SelectHandler.prototype.drawCircle = function (cx, cy) {
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return this.nested.circle(this.options.pointSize)
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.stroke(this.options.pointStroke)
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.fill(this.options.pointFill)
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.center(cx, cy);
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};
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// The function to draw the rect point
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SelectHandler.prototype.drawRect = function (cx, cy) {
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return this.nested.rect(this.options.pointSize, this.options.pointSize)
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.stroke(this.options.pointStroke)
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.fill(this.options.pointFill)
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.center(cx, cy);
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};
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// every time a point is moved, we have to update the positions of our point
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SelectHandler.prototype.updatePointSelection = function () {
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var array = this.getPointArray();
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this.pointSelection.set.each(function (i) {
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if (this.cx() === array[i][0] && this.cy() === array[i][1]) {
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return;
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}
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this.center(array[i][0], array[i][1]);
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});
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};
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SelectHandler.prototype.updateRectSelection = function () {
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var _this = this, bbox = this.el.bbox();
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this.rectSelection.set.get(0).attr({
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width: bbox.width,
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height: bbox.height
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});
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// set.get(1) is always in the upper left corner. no need to move it
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if (this.options.points.length) {
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this.options.points.map(function (point, index) {
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var coords = _this.pointCoords(point, bbox);
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_this.rectSelection.set.get(index + 1).center(coords.x, coords.y);
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});
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}
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if (this.options.rotationPoint) {
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var length = this.rectSelection.set.length();
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this.rectSelection.set.get(length - 1).center(bbox.width / 2, 20);
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}
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};
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SelectHandler.prototype.selectRect = function (value) {
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var _this = this, bbox = this.el.bbox();
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this.rectSelection.isSelected = value;
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// when set is already p
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this.rectSelection.set = this.rectSelection.set || this.parent.set();
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// helperFunction to create a mouse-down function which triggers the event specified in `eventName`
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function getMoseDownFunc(eventName) {
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return function (ev) {
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ev = ev || window.event;
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ev.preventDefault ? ev.preventDefault() : ev.returnValue = false;
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ev.stopPropagation();
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var x = ev.pageX || ev.touches[0].pageX;
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var y = ev.pageY || ev.touches[0].pageY;
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_this.el.fire(eventName, {x: x, y: y, event: ev});
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};
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}
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// create the selection-rectangle and add the css-class
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if (!this.rectSelection.set.get(0)) {
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this.rectSelection.set.add(this.nested.rect(bbox.width, bbox.height).addClass(this.options.classRect));
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}
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// Draw Points at the edges, if enabled
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if (this.options.points.length && this.rectSelection.set.length() < 2) {
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var ename ="touchstart", mname = "mousedown";
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this.options.points.map(function (point, index) {
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var coords = _this.pointCoords(point, bbox);
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var pointElement = _this.drawPoint(coords.x, coords.y)
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.attr('class', _this.options.classPoints + '_' + point)
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.on(mname, getMoseDownFunc(point))
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.on(ename, getMoseDownFunc(point));
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_this.rectSelection.set.add(pointElement);
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});
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this.rectSelection.set.each(function () {
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this.addClass(_this.options.classPoints);
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});
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}
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// draw rotationPint, if enabled
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if (this.options.rotationPoint && ((this.options.points && !this.rectSelection.set.get(9)) || (!this.options.points && !this.rectSelection.set.get(1)))) {
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var curriedEvent = function (ev) {
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ev = ev || window.event;
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ev.preventDefault ? ev.preventDefault() : ev.returnValue = false;
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ev.stopPropagation();
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var x = ev.pageX || ev.touches[0].pageX;
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var y = ev.pageY || ev.touches[0].pageY;
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_this.el.fire('rot', {x: x, y: y, event: ev});
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};
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var pointElement = this.drawPoint(bbox.width / 2, 20)
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.attr('class', this.options.classPoints + '_rot')
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.on("touchstart", curriedEvent)
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.on("mousedown", curriedEvent);
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this.rectSelection.set.add(pointElement);
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}
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};
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SelectHandler.prototype.handler = function () {
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var bbox = this.el.bbox();
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this.nested.matrix(new SVG.Matrix(this.el).translate(bbox.x, bbox.y));
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if (this.rectSelection.isSelected) {
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this.updateRectSelection();
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}
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if (this.pointSelection.isSelected) {
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this.updatePointSelection();
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}
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};
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SelectHandler.prototype.observe = function () {
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var _this = this;
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if (MutationObserver) {
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if (this.rectSelection.isSelected || this.pointSelection.isSelected) {
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this.observerInst = this.observerInst || new MutationObserver(function () {
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_this.handler();
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});
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this.observerInst.observe(this.el.node, {attributes: true});
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} else {
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try {
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this.observerInst.disconnect();
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delete this.observerInst;
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} catch (e) {
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}
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}
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} else {
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this.el.off('DOMAttrModified.select');
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if (this.rectSelection.isSelected || this.pointSelection.isSelected) {
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this.el.on('DOMAttrModified.select', function () {
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_this.handler();
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});
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}
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}
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};
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SelectHandler.prototype.cleanup = function () {
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//var _this = this;
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|
|
if (!this.rectSelection.isSelected && this.rectSelection.set) {
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|
|
|
// stop watching the element, remove the selection
|
|
|
|
|
this.rectSelection.set.each(function () {
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|
|
this.remove();
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|
});
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|
|
this.rectSelection.set.clear();
|
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|
|
|
delete this.rectSelection.set;
|
|
|
|
|
}
|
|
|
|
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|
|
if (!this.pointSelection.isSelected && this.pointSelection.set) {
|
|
|
|
|
// Remove all points, clear the set, stop watching the element
|
|
|
|
|
this.pointSelection.set.each(function () {
|
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|
|
|
this.remove();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
this.pointSelection.set.clear();
|
|
|
|
|
delete this.pointSelection.set;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!this.pointSelection.isSelected && !this.rectSelection.isSelected) {
|
|
|
|
|
this.nested.remove();
|
|
|
|
|
delete this.nested;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SVG.extend(SVG.Element, {
|
|
|
|
|
// Select element with mouse
|
|
|
|
|
selectize: function (value, options) {
|
|
|
|
|
|
|
|
|
|
// Check the parameters and reassign if needed
|
|
|
|
|
if (typeof value === 'object') {
|
|
|
|
|
options = value;
|
|
|
|
|
value = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var selectHandler = this.remember('_selectHandler') || new SelectHandler(this);
|
|
|
|
|
|
|
|
|
|
selectHandler.init(value === undefined ? true : value, options || {});
|
|
|
|
|
|
|
|
|
|
return this;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
SVG.Element.prototype.selectize.defaults = {
|
|
|
|
|
points: ['lt', 'rt', 'rb', 'lb', 't', 'r', 'b', 'l'], // which points to draw, default all
|
|
|
|
|
pointsExclude: [], // easier option if to exclude few than rewrite all
|
|
|
|
|
classRect: 'svg_select_boundingRect', // Css-class added to the rect
|
|
|
|
|
classPoints: 'svg_select_points', // Css-class added to the points
|
|
|
|
|
pointSize: 7, // size of point
|
|
|
|
|
rotationPoint: true, // If true, rotation point is drawn. Needed for rotation!
|
|
|
|
|
deepSelect: false, // If true, moving of single points is possible (only line, polyline, polyon)
|
|
|
|
|
pointType: 'circle', // Point type: circle or rect, default circle
|
|
|
|
|
pointFill: "#000", // Point fill color
|
|
|
|
|
pointStroke: { width: 1, color: "#000" } // Point stroke properties
|
|
|
|
|
};
|
2023-01-10 02:58:36 +01:00
|
|
|
}());
|