evil-inside/src/ei/game/scene/weapons/BomberWeapon.java
Jesper Lundin ba3daada90 sounds
2007-04-23 15:24:59 +00:00

63 lines
1.5 KiB
Java

package ei.game.scene.weapons;
import ei.engine.effects.Particles;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.game.gamestate.InGameState;
import ei.game.scene.Map;
public class BomberWeapon extends Weapon{
private Particles part;
private boolean hit;
private Vector2i position;
public BomberWeapon(Vector2f startPos) {
super(startPos);
setVelocity(4);
setRange(100);
setDamage(30);
setReload(150);
hit = false;
position = Map.getPosByPixel(startPos.getX(), startPos.getY());
}
public Particles getWeapon() {
part = new Particles("bomber");
part = new Particles("weapon");
part.MaxSpeedX=700;
part.MaxSpeedY=700;
part.MaxSpeedZ=0;
part.slowdown = 1;
part.rainbow = false;
part.regenerate = false;
part.size=10;
float colors[][][]= // Rainbow Of Colors
{
{{0.0f,0.5f,1.0f},{0.0f,0.5f,1.0f}}
};
part.colors = colors;
return part;
}
public void update() {
if(!hit) {
for(int i=position.getX()-1; i<=position.getX()+1; i++ ) {
for(int j=position.getY(); j<=position.getY()+2; j++) {
System.out.println("i :"+i+" j: "+j);
if(InGameState.getMap().posExist(i, j)&& !InGameState.getMap().isPosEmpty(i, j)) {
System.out.println("Damaged");
InGameState.getMap().getPos(i, j).damaged(getDamage());
}
}
}
hit = true;
}
if(part.isDead()) {
WeaponHandler.getInstance().removeWeapon(this);
}
}
}