sounds
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b126251957
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ba3daada90
14 changed files with 48 additions and 1 deletions
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src/data/sounds/TANKattack.wav
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src/data/sounds/TANKattack.wav
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src/data/sounds/TANKmove1.wav
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src/data/sounds/TANKmove1.wav
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src/data/sounds/TANKmove2.wav
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src/data/sounds/TANKmove2.wav
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src/data/sounds/TANKselect.wav
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src/data/sounds/TANKselect.wav
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src/data/sounds/bomberweapon.wav
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src/data/sounds/bomberweapon.wav
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src/data/sounds/ei.ogg
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src/data/sounds/ei.ogg
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src/data/sounds/ei.wav
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src/data/sounds/ei.wav
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src/data/sounds/tankweapon.wav
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src/data/sounds/tankweapon.wav
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@ -1,6 +1,7 @@
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package ei.game.gamestate;
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import ei.engine.scene.Node;
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import ei.engine.sound.Sound;
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import ei.engine.state.GameState;
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import ei.game.input.InGameMouseInput;
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import ei.game.player.HumanPlayer;
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@ -16,6 +17,7 @@ import ei.game.scene.weapons.WeaponHandler;
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public class InGameState extends GameState{
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private Node rootNode;
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private static Map map;
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private Sound music;
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public InGameState(String name){
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super(name);
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@ -44,6 +46,8 @@ public class InGameState extends GameState{
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rootNode.add(map.getMapNode());
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rootNode.add(PlayerHandler.getInstance().getNode());
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rootNode.add(WeaponHandler.getInstance().getNode());
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music = new Sound("music", "data/sounds/ei.ogg");
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music.loop();
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}
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@ -30,6 +30,7 @@ public class APU extends Unit{
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gunSound = new Sound("gunSound", "data/sounds/machinegun.wav");
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moveSound = new Sound("moveSound", "data/sounds/APUmove1.wav");
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selectSound = new Sound("selectSound", "data/sounds/APUselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/APUattack.wav");
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selectionBox = new SelectBox(40,40,getMaxLife());
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setLife(50);
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@ -60,6 +61,9 @@ public class APU extends Unit{
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public Sound getSelectSound() {
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return selectSound;
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}
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public Sound getAttackSound() {
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return attackSound;
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}
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/**
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* returns the velocity of the unit type.
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* @return
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@ -27,10 +27,11 @@ public class Bomber extends Unit{
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this.sprite = new Sprite("Bomber", "data/units/bomber/bomber0000.png");
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sprite.setSize(new Vector2f(50,60));
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getNode().add(sprite);
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gunSound = new Sound("gunSound", "data/sounds/machinegun.wav");
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gunSound = new Sound("gunSound", "data/sounds/bomberweapon.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/BOMBERmove1.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/BOMBERmove2.wav");
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selectSound = new Sound("selectSound", "data/sounds/BOMBERselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/BOMBERattack.wav");
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selectionBox = new SelectBox(40,40,getMaxLife());
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setLife(180);
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@ -61,6 +62,9 @@ public class Bomber extends Unit{
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public Sound getSelectSound() {
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return selectSound;
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}
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public Sound getAttackSound() {
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return attackSound;
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}
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/**
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* returns the velocity of the unit type.
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* @return
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@ -3,6 +3,7 @@ package ei.game.scene.units;
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import ei.engine.math.Vector2f;
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import ei.engine.math.Vector2i;
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import ei.engine.scene.Sprite;
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import ei.engine.sound.Sound;
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import ei.game.player.Player;
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import ei.game.scene.SelectBox;
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import ei.game.scene.weapons.CannonBall;
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@ -11,6 +12,12 @@ import ei.game.scene.weapons.Weapon;
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public class Tank extends Unit{
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private SelectBox selectionBox;
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private Sprite sprite;
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private Sound gunSound;
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private Sound[] moveSound = new Sound[2];
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private Sound attackSound;
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private Sound selectSound;
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public Tank(Player p) {
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this(0, 0, p);
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}
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@ -20,6 +27,12 @@ public class Tank extends Unit{
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this.sprite = new Sprite("Tank", "data/units/tank/tank0000.png");
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sprite.setSize(new Vector2f(40,40));
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getNode().add(sprite);
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gunSound = new Sound("gunSound", "data/sounds/tankweapon.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/TANKmove1.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/TANKmove2.wav");
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selectSound = new Sound("selectSound", "data/sounds/TANKselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/TANKattack.wav");
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selectionBox = new SelectBox(40,40,getMaxLife());
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setLife(50);
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@ -35,6 +48,18 @@ public class Tank extends Unit{
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public Weapon getWeapon(Vector2f startPos) {
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return new CannonBall(startPos);
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}
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public Sound getGunSound() {
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return gunSound;
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}
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public Sound getMoveSound() {
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return moveSound[(int)(Math.random()*2)];
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}
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public Sound getSelectSound() {
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return selectSound;
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}
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public Sound getAttackSound() {
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return attackSound;
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}
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/**
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* This unit type is now destroyed.
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*/
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@ -129,6 +129,7 @@ public abstract class Unit extends GameEntity{
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* Lets a unit attack another unit or object in the world;
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*/
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public void attack(Vector2i target) {
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getAttackSound().play();
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this.target = target;
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attack = InGameState.getMap().getPos(target.getX(),target.getY());
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}
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@ -139,10 +140,13 @@ public abstract class Unit extends GameEntity{
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public abstract Sound getGunSound();
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public abstract Sound getAttackSound();
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public abstract Sound getSelectSound();
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public abstract Sound getMoveSound();
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public void removeUnit(){
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unitNode.remove(getSprite());
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getPlayer().removeUnit(this);
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@ -31,6 +31,12 @@ public class BomberWeapon extends Weapon{
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part.rainbow = false;
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part.regenerate = false;
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part.size=10;
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float colors[][][]= // Rainbow Of Colors
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{
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{{0.0f,0.5f,1.0f},{0.0f,0.5f,1.0f}}
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};
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part.colors = colors;
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return part;
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}
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