Did some stuff

This commit is contained in:
Jesper Lundin 2007-04-18 16:08:10 +00:00
parent c6ba0ea532
commit af1a23b5af
6 changed files with 142 additions and 64 deletions

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Width:  |  Height:  |  Size: 217 KiB

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@ -6,6 +6,7 @@ import ei.game.input.InGameMouseInput;
import ei.game.player.HumanPlayer;
import ei.game.player.PlayerHandler;
import ei.game.scene.Map;
import ei.game.scene.units.Bomber;
import ei.game.scene.units.Tank;
import ei.game.scene.weapons.WeaponHandler;
@ -24,13 +25,14 @@ public class InGameState extends GameState{
super.getInput().addInput(mouse);
HumanPlayer player = new HumanPlayer();
Tank t1 = new Tank();
Tank t1 = new Tank(player);
t1.setLife(10);
player.addUnit(t1);
Tank t2 = new Tank(1,0);
Tank t2 = new Tank(1,0, player);
t2.setLife(30);
player.addUnit(t2);
player.addUnit(new Tank(2,0));
player.addUnit(new Tank(2,0, player));
player.addUnit(new Bomber(3, 0, player));
rootNode.add(player.getNode());
PlayerHandler.getInstance().addPlayer(player);

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@ -2,13 +2,16 @@ package ei.game.scene;
import ei.engine.math.Vector2i;
import ei.engine.scene.Entity;
import ei.game.player.Player;
public abstract class GameEntity{
private int max_life;
private int life;
private Player player;
public GameEntity(int l){
public GameEntity(int l, Player p){
setLife(l);
player = p;
}
/**
@ -32,7 +35,18 @@ public abstract class GameEntity{
}
if(getSelection() != null)getSelection().setValue(l);
}
/**
* The unit looses life.
* @param l
*/
public void damaged(int l) {
setLife(life-l);
}
/**
* The unit is destroyed.
*
*/
public abstract void destroyed();
/**
* Returns the max life
*
@ -51,6 +65,12 @@ public abstract class GameEntity{
max_life = l;
}
/**
* Returns the player.
*/
public Player getPlayer(){
return player;
}
/**
* Sets a unit to be selected or not.
* @param b true or false.
@ -74,5 +94,7 @@ public abstract class GameEntity{
public abstract Entity getNode();
public abstract void attack(Vector2i target);
public abstract Entity getSprite();
}

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@ -3,19 +3,23 @@ package ei.game.scene.units;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.scene.Sprite;
import ei.game.player.Player;
import ei.game.scene.SelectBox;
import ei.game.scene.weapons.CannonBall;
import ei.game.scene.weapons.Weapon;
public class Tank extends Unit{
private SelectBox selectionBox;
public Tank() {
this(0, 0);
private Sprite sprite;
public Tank(Player p) {
this(0, 0, p);
}
public Tank(int x, int y){
super(100, new Vector2i(x,y));
Sprite sp = new Sprite("Tank", "data/units/tank.png");
sp.setSize(new Vector2f(50,37));
getNode().add(sp);
public Tank(int x, int y, Player p){
super(100, new Vector2i(x,y), p);
this.sprite = new Sprite("Tank", "data/units/tank/tank0000.png");
sprite.setSize(new Vector2f(40,40));
getNode().add(sprite);
selectionBox = new SelectBox(40,40,getMaxLife());
setLife(50);
@ -24,6 +28,32 @@ public class Tank extends Unit{
protected SelectBox getSelection() {
return selectionBox;
}
/**
* Returns the weapon connected to this type
* of unit.
*/
public Weapon getWeapon(Vector2f startPos) {
return new CannonBall(startPos);
}
/**
* This unit type is now destroyed.
*/
public void destroyed(){
}
/**
* Manages the sprite connected to this unit.
* @param s
*/
public void setSprite(Sprite s) {
this.sprite = s;
}
/**
* returns the sprite connected to this type
* of unit.
* @return
*/
public Sprite getSprite() {
return this.sprite;
}
}

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@ -10,8 +10,10 @@ import ei.engine.scene.Node;
import ei.game.algo.AStar;
import ei.game.algo.AStarNode;
import ei.game.gamestate.InGameState;
import ei.game.player.Player;
import ei.game.scene.GameEntity;
import ei.game.scene.Map;
import ei.game.scene.weapons.CannonBall;
import ei.game.scene.weapons.Weapon;
import ei.game.scene.weapons.WeaponHandler;
@ -37,8 +39,8 @@ public abstract class Unit extends GameEntity{
*
* @param l The max life of the unit
*/
public Unit(int l, Vector2i pos) {
super(l);
public Unit(int l, Vector2i pos, Player p) {
super(l, p);
unitNode = new Node("unit");
unitNode.setLocation(Map.getPixelByPos(pos.getX(), pos.getY()));
setPos(pos.getX(), pos.getY());
@ -85,6 +87,7 @@ public abstract class Unit extends GameEntity{
System.out.println(oldPos);
}
/**
* Moving a unit to the given pos
*
@ -105,17 +108,21 @@ public abstract class Unit extends GameEntity{
* Lets a unit attack another unit or object in the world;
*/
public void attack(Vector2i target) {
Weapon wep = new Weapon(10, new Vector2f(unitNode.getLocation().getX(), unitNode.getLocation().getY()), 4.0f);
Weapon wep = getWeapon(new Vector2f(unitNode.getLocation().getX(), unitNode.getLocation().getY()));
wep.launch(target);
WeaponHandler.getInstance().addWeapon(wep);
}
public abstract Weapon getWeapon(Vector2f startPos);
/**
* Updating the unit
*/
public void update() {
if(getLife()<=0) {
unitNode.remove("Tank");
getPlayer().removeUnit(this);
}
if(moveTo != null) {
else if(moveTo != null) {
Vector2i moveVect = new Vector2i((int)moveTo.getX(),(int)moveTo.getY());
int moveXminus = moveVect.getX()-oldVect.getX();
@ -126,19 +133,19 @@ public abstract class Unit extends GameEntity{
//The rotation animation is done here.
if(moveVect.getX() < oldVect.getX() && divideY==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 90));
getSprite().setRotation(new Vector3f(0, 0, 90));
}
if(moveVect.getX() > oldVect.getX() && divideY==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -90));
getSprite().setRotation(new Vector3f(0, 0, -90));
}
if(moveVect.getY() < oldVect.getY() && divideX==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 180));
getSprite().setRotation(new Vector3f(0, 0, 180));
}
if(moveVect.getY() > oldVect.getY() && divideX==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 0));
getSprite().setRotation(new Vector3f(0, 0, 0));
}

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@ -4,6 +4,8 @@ import ei.engine.effects.Particles;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.scene.Entity;
import ei.engine.scene.Node;
import ei.game.gamestate.InGameState;
import ei.game.scene.Map;
/**
* The weapon class.
@ -11,11 +13,13 @@ import ei.game.scene.Map;
*
*/
public class Weapon {
public abstract class Weapon {
private int range;
private int damage;
private Vector2i target;
private float velocity;
private float minVelocity;
private boolean hit;
private Particles part;
private Vector2f startPos;
@ -26,20 +30,22 @@ public class Weapon {
* @param startPos
* @param velocity
*/
public Weapon(int range, Vector2f startPos, float velocity) {
this.range = range;
public Weapon(Vector2f startPos) {
this.startPos = startPos;
this.velocity = velocity;
this.minVelocity = 5;
part = new Particles("weapon");
this.hit = false;
part = getWeapon();
part.setLocation(startPos);
part.MaxSpeedX=500;
part.MaxSpeedY=400;
part.MaxSpeedZ=600;
part.rainbow = false;
part.size=5;
part.reset();
}
public void setRange(int range) {
this.range = range;
}
public void setVelocity(float velocity) {
this.velocity = velocity;
}
public void setDamage(int damage) {
this.damage = damage;
}
/**
* Launches the weapon type.
@ -50,14 +56,16 @@ public class Weapon {
}
/**
* updates the weapons movement and positions, also the behaviour of
* the weapon.
*
*/
public void update() {
Vector2f vect = Map.getPixelByPos(target.getX(), target.getY());
if(Math.sqrt(Math.pow((vect.getX()-startPos.getX()), 2) + Math.pow((vect.getY()-startPos.getY()), 2))<=range) {
float yVelocity = (Math.abs((vect.getY()-startPos.getY()) / velocity))/10;
float xVelocity = (Math.abs((vect.getX()-startPos.getX()) / velocity))/10;
System.out.println("xVel: "+xVelocity);
@ -85,11 +93,18 @@ public class Weapon {
}
if(Math.abs(part.getLocation().getX()-vect.getX()) < 10 && Math.abs(part.getLocation().getY()-vect.getY()) < 10) {
part.regenerate = false;
if(!hit) {
InGameState.getMap().getPos(target.getX(), target.getY()).damaged(damage);
hit = true;
}
if(part.isDead()) {
WeaponHandler.getInstance().removeWeapon(this);
}
}
}
else{
WeaponHandler.getInstance().removeWeapon(this);
}
}
/**
* Returns the node with the weapon.
@ -99,4 +114,6 @@ public class Weapon {
return part;
}
protected abstract Particles getWeapon();
}