evil-inside/src/ei/game/scene/units/Unit.java
2007-04-18 16:08:10 +00:00

209 lines
5.8 KiB
Java

package ei.game.scene.units;
import java.util.LinkedList;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.math.Vector3f;
import ei.engine.scene.Node;
import ei.game.algo.AStar;
import ei.game.algo.AStarNode;
import ei.game.gamestate.InGameState;
import ei.game.player.Player;
import ei.game.scene.GameEntity;
import ei.game.scene.Map;
import ei.game.scene.weapons.CannonBall;
import ei.game.scene.weapons.Weapon;
import ei.game.scene.weapons.WeaponHandler;
/**
* The Unit class, handles the units in the game.
* @author Jesper Lundin
* @author Ziver koc
*
*/
public abstract class Unit extends GameEntity{
// The texture
private Node unitNode;
// The wepon of the unit
private Weapon weapon;
// Som temp pos for moving the unit
private Vector2i oldPos;
private Vector2i oldVect;
private Vector2f moveTo;
private LinkedList<AStarNode> path;
/**
* Creates a empty unit
*
* @param l The max life of the unit
*/
public Unit(int l, Vector2i pos, Player p) {
super(l, p);
unitNode = new Node("unit");
unitNode.setLocation(Map.getPixelByPos(pos.getX(), pos.getY()));
setPos(pos.getX(), pos.getY());
}
public void setSelected(boolean b) {
if(b) {
unitNode.add(getSelection().getSelectNode());
}
else{
unitNode.remove(getSelection().getSelectNode());
}
}
public void setMouseOver(boolean b) {
if(b) {
unitNode.add(getSelection().getMouseOverNode());
}
else{
unitNode.remove(getSelection().getMouseOverNode());
}
}
/**
* Returns the sprite for the unit
*
* @return The sprite for the unit
*/
public Node getNode(){
return unitNode;
}
/**
* Changes the pos of the unit in the map
*
* @param x The x pos to move to
* @param y The y pos to move to
*/
public void setPos(int x, int y) {
if(oldPos!=null) {
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
}
oldPos = new Vector2i(x, y);
InGameState.getMap().setPos(this, x, y);
System.out.println(oldPos);
}
/**
* Moving a unit to the given pos
*
* @param x The x pos to move to
* @param y The y pos to move to
*/
public void move(int x, int y) {
path = (LinkedList<AStarNode>) new AStar().startSearch(oldPos,new Vector2i(x,y));
if(path != null && !path.isEmpty() && moveTo == null){
AStarNode temp = path.poll();
oldVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}
}
/**
* Lets a unit attack another unit or object in the world;
*/
public void attack(Vector2i target) {
Weapon wep = getWeapon(new Vector2f(unitNode.getLocation().getX(), unitNode.getLocation().getY()));
wep.launch(target);
WeaponHandler.getInstance().addWeapon(wep);
}
public abstract Weapon getWeapon(Vector2f startPos);
/**
* Updating the unit
*/
public void update() {
if(getLife()<=0) {
unitNode.remove("Tank");
getPlayer().removeUnit(this);
}
else if(moveTo != null) {
Vector2i moveVect = new Vector2i((int)moveTo.getX(),(int)moveTo.getY());
int moveXminus = moveVect.getX()-oldVect.getX();
int moveYminus = moveVect.getY()-oldVect.getY();
float divideY = (moveVect.getY()+2)/(oldVect.getY()+2);
float divideX = (moveVect.getX()+2)/(oldVect.getX()+2);
//The rotation animation is done here.
if(moveVect.getX() < oldVect.getX() && divideY==1) {
getSprite().setRotation(new Vector3f(0, 0, 90));
}
if(moveVect.getX() > oldVect.getX() && divideY==1) {
getSprite().setRotation(new Vector3f(0, 0, -90));
}
if(moveVect.getY() < oldVect.getY() && divideX==1) {
getSprite().setRotation(new Vector3f(0, 0, 180));
}
if(moveVect.getY() > oldVect.getY() && divideX==1) {
getSprite().setRotation(new Vector3f(0, 0, 0));
}
//Diagonally.
if(moveVect.getX() > oldVect.getX() && moveVect.getY() > oldVect.getY()
&& moveXminus>=2 && moveYminus>=2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -45));
}
if(moveVect.getX() < oldVect.getX() && moveVect.getY() < oldVect.getY()
&& moveXminus<=-2 && moveYminus<=-2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 135));
}
if(moveVect.getX() > oldVect.getX() && moveVect.getY() < oldVect.getY()
&& moveXminus>=2 && moveYminus<=-2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -135));
}
if(moveVect.getX() < oldVect.getX() && moveVect.getY() > oldVect.getY()
&& moveXminus<=-2 && moveYminus>=2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 45));
}
//System.out.println(unitNode.get("Tank").getRotation());
//The moving is done here.
if(moveTo.getX() > unitNode.getLocation().getX()) {
unitNode.getLocation().add(1.5f, 0f, 0f);
}
if(moveTo.getX() < unitNode.getLocation().getX()) {
unitNode.getLocation().add(-1.5f, 0f, 0f);
}
if(moveTo.getY() > unitNode.getLocation().getY()) {
unitNode.getLocation().add(0f, 1.5f, 0f);
}
if(moveTo.getY() < unitNode.getLocation().getY()) {
unitNode.getLocation().add(0f, -1.5f, 0f);
}
if(Math.abs(moveTo.getX() - unitNode.getLocation().getX()) < 2
&& Math.abs(moveTo.getY() - unitNode.getLocation().getY())< 2 ){
if(path != null && !path.isEmpty()){
AStarNode temp = path.poll();
if(InGameState.getMap().isPosEmpty(temp.getX(), temp.getY())){
oldVect = new Vector2i((int)moveTo.getX(), (int)moveTo.getY());
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}
else if(!path.isEmpty()){
move(path.getLast().getX(), path.getLast().getY());
}
}
else{
moveTo = null;
}
}
}
}
}