Added debug variable

This commit is contained in:
Ziver Koc 2007-04-18 09:04:08 +00:00
parent 0bfc621ade
commit 6873572994
3 changed files with 29 additions and 6 deletions

View file

@ -7,6 +7,8 @@ import ei.game.gamestate.LoadingState;
import ei.game.gamestate.SplashState;
public class EI extends LWJGLGameWindow{
public static final boolean debug = true;
public static void main(String[] args){
new EI();
}
@ -16,9 +18,15 @@ public class EI extends LWJGLGameWindow{
}
protected void init(){
GameStateManager.getInstance().addState(new InGameState("InGameState"));
//GameStateManager.getInstance().addState(new LoadingState("LoadingState","InGameState"));
//GameStateManager.getInstance().addState(new SplashState("SplashState","LoadingState"));
GameStateManager.getInstance().setActive("InGameState");//SplashState");
if(debug){
GameStateManager.getInstance().addState(new InGameState("InGameState"));
GameStateManager.getInstance().setActive("InGameState");
}
else{
GameStateManager.getInstance().addState(new InGameState("InGameState"));
GameStateManager.getInstance().addState(new LoadingState("LoadingState","InGameState"));
GameStateManager.getInstance().addState(new SplashState("SplashState","LoadingState"));
GameStateManager.getInstance().setActive("SplashState");
}
}
}