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98cd3b8287
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0bfc621ade
6 changed files with 32 additions and 20 deletions
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@ -5,7 +5,6 @@ import java.util.List;
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import java.util.Random;
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import ei.engine.math.Vector2i;
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import ei.game.algo.AStarNode2D.Heuristic;
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import ei.game.gamestate.InGameState;
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public class AStar{
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@ -43,13 +42,13 @@ public class AStar{
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// Create the map.
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map = new AStarNode2D[width][hight];
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for(int x = 0, nodeId = 0; width > x; x++) {
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for(int y = 0; hight > y; y++, nodeId++) {
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map[x][y] = new AStarNode2D(x, y, nodeId);
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if(!InGameState.getMap().isPosEmpty(x, y)) {
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map[x][y].setBlocked(true);
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}
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}
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}
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@ -60,21 +59,21 @@ public class AStar{
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List<AStarNeighbour> neighbours = new LinkedList<AStarNeighbour>();
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if(y-1 >= 0)
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neighbours.add(new AStarNeighbour(map[x][y-1], AStarNeighbour.Location.Adjacent)); // North.
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neighbours.add(new AStarNeighbour(map[x][y-1], AStarNeighbour.Location.Diagonal)); // North.
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if(x+1 < width && y-1 > 0)
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neighbours.add(new AStarNeighbour(map[x+1][y-1], AStarNeighbour.Location.Diagonal)); // North-East.
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neighbours.add(new AStarNeighbour(map[x+1][y-1], AStarNeighbour.Location.Adjacent)); // North-East.
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if(x+1 < width)
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neighbours.add(new AStarNeighbour(map[x+1][y], AStarNeighbour.Location.Adjacent)); // East.
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neighbours.add(new AStarNeighbour(map[x+1][y], AStarNeighbour.Location.Diagonal)); // East.
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if(x+1 < width && y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x+1][y+1], AStarNeighbour.Location.Diagonal)); // South-East.
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neighbours.add(new AStarNeighbour(map[x+1][y+1], AStarNeighbour.Location.Adjacent)); // South-East.
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if(y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x][y+1], AStarNeighbour.Location.Adjacent)); // South.
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neighbours.add(new AStarNeighbour(map[x][y+1], AStarNeighbour.Location.Diagonal)); // South.
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if(x-1 >= 0 && y+1 < hight)
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neighbours.add(new AStarNeighbour(map[x-1][y+1], AStarNeighbour.Location.Diagonal)); // South-West.
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neighbours.add(new AStarNeighbour(map[x-1][y+1], AStarNeighbour.Location.Adjacent)); // South-West.
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if(x-1 >= 0)
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neighbours.add(new AStarNeighbour(map[x-1][y], AStarNeighbour.Location.Adjacent)); // West.
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if(x-1 >= 0 && y-1 > 0) neighbours.add(new AStarNeighbour(map[x-1][y-1], AStarNeighbour.Location.Diagonal)); // North-West.
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neighbours.add(new AStarNeighbour(map[x-1][y], AStarNeighbour.Location.Diagonal)); // West.
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if(x-1 >= 0 && y-1 > 0)
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neighbours.add(new AStarNeighbour(map[x-1][y-1], AStarNeighbour.Location.Adjacent)); // North-West.
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map[x][y].setNeighbours(neighbours);
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@ -9,7 +9,7 @@ import ei.game.algo.AStarNeighbour.Location;
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*/
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public class AStarNode2D extends AStarNode {
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protected final static float adjacentCost = 1;
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protected final static float diagonalCost = (float)Math.sqrt(2)*adjacentCost+1;
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protected final static float diagonalCost = (float)Math.sqrt(2)*adjacentCost;
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protected final static float tieBreaker = adjacentCost/(1024f/1024f);
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public enum Heuristic {
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@ -23,9 +23,14 @@ public class InGameState extends GameState{
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super.getInput().addInput(mouse);
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HumanPlayer player = new HumanPlayer();
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player.addUnit(new Tank());
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player.addUnit(new Tank(1,0));
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Tank t1 = new Tank();
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t1.setLife(10);
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player.addUnit(t1);
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Tank t2 = new Tank(1,0);
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t2.setLife(30);
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player.addUnit(t2);
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player.addUnit(new Tank(2,0));
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rootNode.add(player.getNode());
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PlayerHandler.getInstance().addPlayer(player);
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}
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@ -31,6 +31,7 @@ public abstract class GameEntity{
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if(life > max_life){
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max_life = life;
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}
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if(getSelection() != null)getSelection().setValue(l);
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}
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/**
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@ -64,6 +64,17 @@ public class SelectBox {
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* @param v The value of the health bar
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*/
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public void setValue(int v){
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value.setSize(new Vector2f((v/max)*width,height));
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value.setSize(new Vector2f(((float)v/max)*width,height));//(v/max)*width
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value.setLocation(new Vector2f(-width/2+(((float)v/max)*width)/2,-width/2+height/2));
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if(((float)v/max) < 0.15f){
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value.getTexture().setColor(new Vector4f(1.0f, 0f, 0f, 0.6f));
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}
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else if(((float)v/max) < 0.50f){
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value.getTexture().setColor(new Vector4f(1.0f, .95f, 0, 0.6f));
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}
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else{
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value.getTexture().setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
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}
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}
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}
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@ -97,17 +97,13 @@ public abstract class Unit extends GameEntity{
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* Updating the unit
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*/
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public void update() {
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getSelection().setValue(getLife());
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if(moveTo != null) {
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Vector2i moveVect = new Vector2i((int)moveTo.getX(),(int)moveTo.getY());
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//Vector2i currentVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
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int moveXminus = moveVect.getX()-oldVect.getX();
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int moveYminus = moveVect.getY()-oldVect.getY();
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System.out.println("moveVect: "+moveVect);
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//System.out.println("currentVect: "+currentVect);
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float divideY = (moveVect.getY()+1)/(oldVect.getY()+1);
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float divideX = (moveVect.getX()+1)/(oldVect.getX()+1);
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