This is a big commit. Added mouse cursors and a load bar. Started whit the game. and many many other things

This commit is contained in:
Ziver Koc 2007-03-29 23:21:00 +00:00
parent 448fca2fdf
commit 4e7722fedb
34 changed files with 597 additions and 95 deletions

View file

@ -0,0 +1,54 @@
package ei.game.input;
import ei.engine.LWJGLGameWindow;
import ei.engine.input.MouseInput;
import ei.engine.scene.Sprite;
public class InGameMouseInput extends MouseInput{
private static final int CAMERA_MOVE_BORDER = 40;
private static final float CAMERA_MOVE_SPEED = 6.0f;
public InGameMouseInput() {
super("InGameMouseInput","data/cursor.png");
Sprite s = getSprite();
s.getTexture().setTextureWidth(50);
s.getTexture().setTextureHeight(50);
s.getTexture().setWidth(50);
s.getTexture().setHeight(50);
}
@Override
public void mouseUpdate(int x, int y, int w) {
// mov cam to the left
if(x < CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(-CAMERA_MOVE_SPEED,0,0);
}
// mov cam to the right
if(x > LWJGLGameWindow.getWidth()-CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(CAMERA_MOVE_SPEED,0,0);
}
// mov cam upp
if(y < CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
}
// mov cam down
if(y > LWJGLGameWindow.getHeight()-CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
}
//System.out.println(x+"-"+y);
}
@Override
public void mouseDown(int event,int x, int y) {
System.out.println("DOWN("+event+"): "+x+"-"+y);
}
@Override
public void mouseUp(int event,int x, int y) {
System.out.println("UP("+event+"): "+x+"-"+y);
}
}