evil-inside/src/ei/game/input/InGameMouseInput.java

54 lines
1.5 KiB
Java

package ei.game.input;
import ei.engine.LWJGLGameWindow;
import ei.engine.input.MouseInput;
import ei.engine.scene.Sprite;
public class InGameMouseInput extends MouseInput{
private static final int CAMERA_MOVE_BORDER = 40;
private static final float CAMERA_MOVE_SPEED = 6.0f;
public InGameMouseInput() {
super("InGameMouseInput","data/cursor.png");
Sprite s = getSprite();
s.getTexture().setTextureWidth(50);
s.getTexture().setTextureHeight(50);
s.getTexture().setWidth(50);
s.getTexture().setHeight(50);
}
@Override
public void mouseUpdate(int x, int y, int w) {
// mov cam to the left
if(x < CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(-CAMERA_MOVE_SPEED,0,0);
}
// mov cam to the right
if(x > LWJGLGameWindow.getWidth()-CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(CAMERA_MOVE_SPEED,0,0);
}
// mov cam upp
if(y < CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
}
// mov cam down
if(y > LWJGLGameWindow.getHeight()-CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
}
//System.out.println(x+"-"+y);
}
@Override
public void mouseDown(int event,int x, int y) {
System.out.println("DOWN("+event+"): "+x+"-"+y);
}
@Override
public void mouseUp(int event,int x, int y) {
System.out.println("UP("+event+"): "+x+"-"+y);
}
}