added some methods to Particle engine
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7702b84e7c
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1 changed files with 49 additions and 6 deletions
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@ -30,9 +30,7 @@ import ei.engine.texture.TextureLoader;
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*
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*/
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public class Particles extends Entity{
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public int maxParticles = 1000;
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public boolean regenerate = true;
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public boolean enabled = true;
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public boolean rainbow = true; // Rainbow Mode?
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public float slowdown = 1.0f; // Slow Down Particles
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@ -57,18 +55,36 @@ public class Particles extends Entity{
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{0.5f,0.5f,1.0f},{0.75f,0.5f,1.0f},{1.0f,0.5f,1.0f},{1.0f,0.5f,0.75f}
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};
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private int maxParticles = 1000;
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private boolean enabled = true;
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private Particle particle[];
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private int col; // Current Color Selection
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private int delay; // Rainbow Effect Delay
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private Texture texture; // Storage For Our Particle Texture
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/**
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* Initiats the particle engine
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*
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* @param name The name of the particle engine
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*/
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public Particles(String name){
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super(name);
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this.texture = TextureLoader.getTextureLoaderInstance().getTexture("data/particle.bmp");
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reset();
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setExplotion();
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setDefault();
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}
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/**
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* Set the number of particles
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* WARNING this will reset all the particles!!
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*
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* @param max The number of particles
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*/
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public void setMaxParticles(int max){
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maxParticles = max;
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reset();
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}
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/**
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* Resets all the paricals
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*
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@ -110,10 +126,10 @@ public class Particles extends Entity{
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}
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}
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private void setExplotion() {
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private void setDefault() {
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MaxSpeedX = 500;
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MaxSpeedY = 500;
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MaxSpeedZ = 500;
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MaxSpeedZ = 0;
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pullForceX = 0.0f;
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pullForceY = 0.0f;
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@ -203,6 +219,33 @@ public class Particles extends Entity{
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GL11.glPopMatrix();
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}
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}
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/**
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* Set if the particle engine is active
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*
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* @param b The active status of the particle engine
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*/
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public void setEnabled(boolean b){
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enabled = b;
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}
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/**
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* Returns if this effect is enabled
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* @return If this effect is enabled
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*/
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public boolean isEnabled(){
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return enabled;
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}
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/**
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* Activates all the particles
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*
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*/
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public void activateAllParticles(){
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for(int i=0; i<particle.length ;i++){
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particle[i].active = true;
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}
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}
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}
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class Particle { // Particles Structure
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