made mouse pos to static
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1 changed files with 3 additions and 3 deletions
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@ -7,15 +7,15 @@ import ei.engine.math.Vector2f;
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import ei.engine.scene.Sprite;
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/**
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* Handles the mous input
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* Handles the mouse input
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* @author Ziver
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*
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*/
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public abstract class MouseInput extends Input{
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// The x pos of the mouse
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private int cursorX;
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private static int cursorX;
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// The y pos of the mouse
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private int cursorY;
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private static int cursorY;
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// The texute for the mouse
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private Sprite cursor;
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