evil-inside/src/ei/engine/test/FadeTest.java

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2007-04-08 15:57:10 +00:00
package ei.engine.test;
import ei.engine.LWJGLGameWindow;
import ei.engine.effects.Fade;
import ei.engine.math.Vector3f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
public class FadeTest extends LWJGLGameWindow{
private Fade fade;
public static void main(String[] args){
new FadeTest();
}
public FadeTest() {
super("FadeTest");
}
public void init(){
fade = new Fade("InGameNode");
Node rootNode = new Node("InGameNode");
Sprite sprite1 = new Sprite("tank","data/units/tank.png");
//sprite1.setScale(new Vector2f(0.5f,0.5f));
sprite1.setLocation(new Vector3f(200,200,0.2f));
rootNode.add(sprite1);
fade.setEntity(rootNode);
fade.fadeOut(true);
}
@Override
public void render() {
fade.render();
}
@Override
public void update() {
super.update();
fade.update();
}
}