package ei.engine.test; import ei.engine.LWJGLGameWindow; import ei.engine.effects.Fade; import ei.engine.math.Vector3f; import ei.engine.scene.Node; import ei.engine.scene.Sprite; public class FadeTest extends LWJGLGameWindow{ private Fade fade; public static void main(String[] args){ new FadeTest(); } public FadeTest() { super("FadeTest"); } public void init(){ fade = new Fade("InGameNode"); Node rootNode = new Node("InGameNode"); Sprite sprite1 = new Sprite("tank","data/units/tank.png"); //sprite1.setScale(new Vector2f(0.5f,0.5f)); sprite1.setLocation(new Vector3f(200,200,0.2f)); rootNode.add(sprite1); fade.setEntity(rootNode); fade.fadeOut(true); } @Override public void render() { fade.render(); } @Override public void update() { super.update(); fade.update(); } }