2007-03-29 23:21:00 +00:00
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package ei.game.scene.units;
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2007-04-04 14:44:25 +00:00
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import ei.engine.math.Vector2i;
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import ei.engine.scene.Sprite;
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2007-03-29 23:21:00 +00:00
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import ei.game.scene.GameEntity;
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2007-04-04 14:44:25 +00:00
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import ei.game.scene.weapons.Weapon;
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2007-03-29 23:21:00 +00:00
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public abstract class Unit extends GameEntity{
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2007-04-04 14:44:25 +00:00
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private Sprite looks;
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private Weapon weapon;
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2007-03-29 23:21:00 +00:00
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public Unit(int l) {
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super(l);
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// TODO Auto-generated constructor stub
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}
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2007-04-04 14:44:25 +00:00
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public Sprite getSprite(){
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return looks;
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}
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public void setSprite(Sprite image) {
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looks = image;
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}
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2007-03-29 23:21:00 +00:00
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}
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