package ei.game.scene.units; import ei.engine.math.Vector2i; import ei.engine.scene.Sprite; import ei.game.scene.GameEntity; import ei.game.scene.weapons.Weapon; public abstract class Unit extends GameEntity{ private Sprite looks; private Weapon weapon; public Unit(int l) { super(l); // TODO Auto-generated constructor stub } public Sprite getSprite(){ return looks; } public void setSprite(Sprite image) { looks = image; } }