evil-inside/src/ei/game/scene/units/Unit.java

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package ei.game.scene.units;
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import ei.engine.math.Vector2i;
import ei.engine.scene.Sprite;
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import ei.game.gamestate.InGameState;
import ei.game.scene.GameEntity;
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import ei.game.scene.weapons.Weapon;
public abstract class Unit extends GameEntity{
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private Sprite looks;
private Weapon weapon;
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private Vector2i oldPos;
public Unit(int l) {
super(l);
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looks = new Sprite("none");
InGameState.getHuman().addUnit(this);
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setPos(0, 0);
}
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public Sprite getSprite(){
return looks;
}
public void setSprite(Sprite image) {
looks = image;
}
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public void setPos(int x, int y) {
oldPos = new Vector2i(x, y);
InGameState.getMap().setPos(this, x, y);
}
public void move(int x, int y) {
if(oldPos!=null) {
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
}
setPos(x, y);
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looks.move(InGameState.getMap().getPixelByPos((int)x, (int)y));
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oldPos = new Vector2i(x, y);
}
}