evil-inside/src/ei/game/gamestate/InGameState.java

42 lines
906 B
Java
Raw Normal View History

package ei.game.gamestate;
2007-03-16 19:15:35 +00:00
import ei.engine.math.Vector2f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
2007-03-15 19:26:15 +00:00
import ei.engine.sound.Sound;
import ei.engine.state.GameState;
public class InGameState extends GameState{
private Node rootNode;
2007-03-15 19:26:15 +00:00
private Sprite sprite1;
private Sound sound1;
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
2007-03-15 19:26:15 +00:00
sprite1 = new Sprite("tank","data/units/tank.png");
sprite1.setScale(new Vector2f(0.5f,0.5f));
2007-03-15 19:26:15 +00:00
rootNode.add(sprite1);
2007-03-15 19:26:15 +00:00
sound1 = new Sound("sound","data/sounds/test.wav");
sound1.loop();
2007-03-15 19:26:15 +00:00
rootNode.add(sound1);
}
@Override
public void render() {
rootNode.render();
}
@Override
public void update() {
sprite1.getLocation().add(0.5f);
sprite1.getRotation().add(0, 0, 0.5f);
2007-03-16 19:15:35 +00:00
sound1.getLocation().add(new Vector2f(1,0));
2007-03-15 19:26:15 +00:00
rootNode.update();
}
}