space-game/src/sg/SpaceGame.java
Daniel Collin 301ef15b1a
2009-03-10 15:00:01 +00:00

68 lines
No EOL
2 KiB
Java

package sg;
import java.util.logging.Level;
import java.util.logging.Logger;
import sg.env.Environment;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.scene.shape.Sphere;
import com.jme.scene.state.TextureState;
import com.jme.image.Texture;
import com.jme.math.Vector3f;
import com.jme.util.TextureManager;
//import com.jmex.physics.DynamicPhysicsNode;
//import com.jmex.physics.StaticPhysicsNode;
//import com.jmex.physics.geometry.PhysicsBox;
//import com.jmex.physics.util.SimplePhysicsGame;
public class SpaceGame extends SimpleGame {
//private StaticPhysicsNode staticNode;
//private DynamicPhysicsNode dynamicNode;
private Environment environment;
public static void main(String[] args) {
Logger.getLogger( "" ).setLevel( Level.WARNING );
SpaceGame game = new SpaceGame();
game.setDialogBehaviour(SimpleGame.ALWAYS_SHOW_PROPS_DIALOG);
game.start();
}
protected void simpleInitGame() {
display.setTitle("SpaceGame");
//physics
//staticNode = getPhysicsSpace().createStaticNode();
//rootNode.attachChild(staticNode);
//dynamicNode = getPhysicsSpace().createDynamicNode();
//rootNode.attachChild(dynamicNode);
//environment
environment = new Environment();
rootNode.attachChild(environment);
//light
//TODO
//sphere
Sphere s = new Sphere("Sphere", 30, 30, 25);
s.setLocalTranslation(new Vector3f(0,0,-40));
s.setModelBound(new BoundingBox());
s.updateModelBound();
Texture texture = TextureManager.loadTexture(
SpaceGame.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
TextureState ts = display.getRenderer().createTextureState();
ts.setEnabled(true);
ts.setTexture(texture);
s.setRenderState(ts);
rootNode.attachChild(s);
}
public void simpleUpdate(){
environment.setLocalTranslation(cam.getLocation());
}
}