package sg; import java.util.logging.Level; import java.util.logging.Logger; import sg.env.Environment; import com.jme.app.SimpleGame; import com.jme.bounding.BoundingBox; import com.jme.scene.shape.Sphere; import com.jme.scene.state.TextureState; import com.jme.image.Texture; import com.jme.math.Vector3f; import com.jme.util.TextureManager; //import com.jmex.physics.DynamicPhysicsNode; //import com.jmex.physics.StaticPhysicsNode; //import com.jmex.physics.geometry.PhysicsBox; //import com.jmex.physics.util.SimplePhysicsGame; public class SpaceGame extends SimpleGame { //private StaticPhysicsNode staticNode; //private DynamicPhysicsNode dynamicNode; private Environment environment; public static void main(String[] args) { Logger.getLogger( "" ).setLevel( Level.WARNING ); SpaceGame game = new SpaceGame(); game.setConfigShowMode(ConfigShowMode.AlwaysShow); game.start(); } protected void simpleInitGame() { display.setTitle("SpaceGame"); //physics //staticNode = getPhysicsSpace().createStaticNode(); //rootNode.attachChild(staticNode); //dynamicNode = getPhysicsSpace().createDynamicNode(); //rootNode.attachChild(dynamicNode); //environment environment = new Environment(); rootNode.attachChild(environment); //sphere Sphere s = new Sphere("Sphere", 30, 30, 25); s.setLocalTranslation(new Vector3f(0,0,-40)); s.setModelBound(new BoundingBox()); s.updateModelBound(); Texture texture = TextureManager.loadTexture( SpaceGame.class.getClassLoader().getResource( "jmetest/data/images/Monkey.jpg"), Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear); TextureState ts = display.getRenderer().createTextureState(); ts.setEnabled(true); ts.setTexture(texture); s.setRenderState(ts); rootNode.attachChild(s); } public void simpleUpdate(){ environment.setLocalTranslation(cam.getLocation()); } }