package sg; import java.util.logging.Level; import java.util.logging.Logger; import sg.env.Environment; import com.jme.bounding.BoundingBox; import com.jme.scene.shape.Sphere; import com.jme.scene.state.TextureState; import com.jme.image.Texture; import com.jme.math.Vector3f; import com.jme.util.TextureManager; import com.jmex.physics.DynamicPhysicsNode; import com.jmex.physics.StaticPhysicsNode; import com.jmex.physics.util.SimplePhysicsGame; public class SpaceGame extends SimplePhysicsGame { private StaticPhysicsNode staticNode; private DynamicPhysicsNode dynamicNode; private Environment environment; public static void main(String[] args) { Logger.getLogger("").setLevel( Level.WARNING ); SpaceGame game = new SpaceGame(); game.setConfigShowMode(ConfigShowMode.AlwaysShow); game.start(); } protected void simpleInitGame() { display.setTitle("SpaceGame"); //physics getPhysicsSpace().setDirectionalGravity(new Vector3f(0f, 0f, 0f)); staticNode = getPhysicsSpace().createStaticNode(); rootNode.attachChild(staticNode); dynamicNode = getPhysicsSpace().createDynamicNode(); rootNode.attachChild(dynamicNode); //environment environment = new Environment(); rootNode.attachChild(environment); //light //TODO //sphere Sphere s = new Sphere("Sphere", 10, 10, 25); s.setLocalTranslation(new Vector3f(0,0,-40)); s.setModelBound(new BoundingBox()); s.updateModelBound(); Texture texture = TextureManager.loadTexture( SpaceGame.class.getClassLoader().getResource( "jmetest/data/images/Monkey.jpg"), Texture.MinificationFilter.BilinearNearestMipMap, Texture.MagnificationFilter.Bilinear); TextureState ts = display.getRenderer().createTextureState(); ts.setEnabled(true); ts.setTexture(texture); s.setRenderState(ts); dynamicNode.attachChild(s); } public void simpleUpdate(){ environment.update(); } }