package sg; import sg.env.Environment; import sg.input.FirstPersonHandler; import sg.util.SGUtil; import com.jme.scene.Node; import com.jme.math.Vector3f; import com.jmex.physics.DynamicPhysicsNode; import com.jmex.physics.StaticPhysicsNode; import com.jmex.physics.util.SimplePhysicsGame; public class SpaceGame extends SimplePhysicsGame { private StaticPhysicsNode staticNode; private DynamicPhysicsNode dynamicNode; private Environment environment; private Node ship; private DynamicPhysicsNode shipNode; private FirstPersonHandler firstPersonHandler; public static void main(String[] args) { //Logger.getLogger("").setLevel( Level.WARNING ); SpaceGame game = new SpaceGame(); game.setConfigShowMode(ConfigShowMode.AlwaysShow); game.start(); } protected void simpleInitGame() { display.setTitle("SpaceGame"); //physics getPhysicsSpace().setDirectionalGravity(new Vector3f(0f, 0f, 0f)); staticNode = getPhysicsSpace().createStaticNode(); rootNode.attachChild(staticNode); dynamicNode = getPhysicsSpace().createDynamicNode(); rootNode.attachChild(dynamicNode); shipNode = getPhysicsSpace().createDynamicNode(); rootNode.attachChild(shipNode); //environment environment = new Environment(rootNode); rootNode.attachChild(environment); //light //TODO //ship ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds"); ship.setLocalTranslation(new Vector3f(0,0,-40)); shipNode.attachChild(ship); //controll firstPersonHandler = new FirstPersonHandler(ship, shipNode, cam); } public void simpleUpdate(){ environment.update(); firstPersonHandler.update(0.1f); } }