Added hud
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parent
b26ee23c41
commit
fa72657e8f
1 changed files with 29 additions and 26 deletions
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@ -16,14 +16,13 @@ import com.jme.scene.state.LightState;
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import com.jme.system.DisplaySystem;
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import com.jmex.game.state.CameraGameState;
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import com.jmex.game.state.GameStateManager;
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import com.jmex.game.state.load.LoadingGameState;
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import com.jmex.physics.DynamicPhysicsNode;
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import com.jmex.physics.PhysicsDebugger;
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import com.jmex.physics.PhysicsSpace;
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import com.jmex.physics.StaticPhysicsNode;
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public class InGameState extends CameraGameState {
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/** The Keyboard/ mous input handler */
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/** The Keyboard/ mouse input handler */
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protected InputHandler input;
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/** The environment of the game */
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protected Environment environment;
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@ -36,10 +35,6 @@ public class InGameState extends CameraGameState {
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public InGameState(String name) {
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super(name);
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LoadingGameState loader = new LoadingGameState(2);
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GameStateManager.getInstance().attachChild(loader);
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loader.setActive(true);
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// ***************** Load the Game **********************************
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// Pass (render thingies)
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@ -57,39 +52,47 @@ public class InGameState extends CameraGameState {
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// environment
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environment = new Environment(rootNode);
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rootNode.attachChild(environment);
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loader.increment();
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// ship
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Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
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ship.setLocalTranslation(new Vector3f( 0, 0, 40));
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rootNode.attachChild(ship);
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loader.increment();
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// inputs
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FirstPersonHandler first = new FirstPersonHandler( cam, 50, 1 );
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input = new InputHandler();
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input.addToAttachedHandlers( first );
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loader.increment();
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// lights
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/** Set up a basic, default light. */
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PointLight light = new PointLight();
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light.setDiffuse( new ColorRGBA( 0.75f, 0.75f, 0.75f, 0.75f ) );
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light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
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light.setLocation( new Vector3f( 100, 100, 100 ) );
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light.setEnabled( true );
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/** Set up a basic, default light. */
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PointLight light = new PointLight();
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light.setDiffuse( new ColorRGBA( 0.75f, 0.75f, 0.75f, 0.75f ) );
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light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
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light.setLocation( new Vector3f( 100, 100, 100 ) );
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light.setEnabled( true );
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/** Attach the light to a lightState and the lightState to rootNode. */
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LightState lightState = DisplaySystem.getDisplaySystem().getRenderer().createLightState();
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lightState.setEnabled( true );
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lightState.attach( light );
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rootNode.setRenderState( lightState );
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rootNode.updateRenderState();
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/** Attach the light to a lightState and the lightState to rootNode. */
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LightState lightState = DisplaySystem.getDisplaySystem().getRenderer().createLightState();
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lightState.setEnabled( true );
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lightState.attach( light );
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rootNode.setRenderState( lightState );
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rootNode.updateRenderState();
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HudState hud = new HudState("hud");
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GameStateManager.getInstance().attachChild(hud);
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cam.setFrustumFar(5000);
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// ***************** Done loading **********************************
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loader.setActive(false);
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GameStateManager.getInstance().detachChild(loader);
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this.setActive(true);
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}
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public void onActivate(){
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super.onActivate();
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GameStateManager.getInstance().activateChildNamed("hud");
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}
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public void onDeactivate(){
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super.onDeactivate();
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GameStateManager.getInstance().deactivateChildNamed("hud");
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}
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public void stateUpdate(float tpf) {
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