Added loading bar
This commit is contained in:
parent
ceee192a28
commit
eeac040b6a
9 changed files with 39 additions and 445 deletions
|
|
@ -8,7 +8,7 @@
|
|||
<classpathentry kind="lib" path="lib/jme-collada.jar"/>
|
||||
<classpathentry kind="lib" path="lib/jme-editors.jar"/>
|
||||
<classpathentry kind="lib" path="lib/jme-effects.jar"/>
|
||||
<classpathentry kind="lib" path="lib/jme-font.jar"/>
|
||||
<classpathentry kind="lib" path="lib/jme-font.jar" sourcepath="C:/Users/Ziver/Documents/Programmering/Java/libs/jme/jme/src"/>
|
||||
<classpathentry kind="lib" path="lib/jme-gamestates.jar" sourcepath="C:/Users/Ziver/Documents/Programmering/Java/libs/jme/jme/src"/>
|
||||
<classpathentry kind="lib" path="lib/jme-model.jar"/>
|
||||
<classpathentry kind="lib" path="lib/jme-physics.jar" sourcepath="C:/Users/Ziver/Documents/Programmering/Java/libs/jme/jME Physics 2/src"/>
|
||||
|
|
|
|||
|
|
@ -92,6 +92,7 @@ public class SpaceGame2 extends BaseGame {
|
|||
GameStateManager.getInstance().cleanup();
|
||||
GameStateManager.getInstance().attachChild(new MenuState("menu"));
|
||||
GameStateManager.getInstance().attachChild(new InGameState("ingame"));
|
||||
GameStateManager.getInstance().activateChildNamed("ingame");
|
||||
|
||||
timer.reset();
|
||||
}
|
||||
|
|
|
|||
BIN
src/sg/data/models/stations/metal_mapbrown.jpg
Normal file
BIN
src/sg/data/models/stations/metal_mapbrown.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 106 KiB |
BIN
src/sg/data/models/stations/station.3ds
Normal file
BIN
src/sg/data/models/stations/station.3ds
Normal file
Binary file not shown.
BIN
src/sg/data/models/stations/station2.3ds
Normal file
BIN
src/sg/data/models/stations/station2.3ds
Normal file
Binary file not shown.
17
src/sg/env/Environment.java
vendored
17
src/sg/env/Environment.java
vendored
|
|
@ -4,6 +4,7 @@ import sg.util.SGUtil;
|
|||
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.light.LightNode;
|
||||
import com.jme.math.Vector3f;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.scene.Skybox;
|
||||
import com.jme.scene.state.TextureState;
|
||||
|
|
@ -21,13 +22,25 @@ public class Environment extends Node {
|
|||
|
||||
public Environment(Node parentNode){
|
||||
buildLocalNode();
|
||||
buildEnvoriment();
|
||||
}
|
||||
|
||||
private void buildEnvoriment(){
|
||||
Node station = SGUtil.loadModel("sg/data/models/stations/station.3ds");
|
||||
station.setLocalTranslation(new Vector3f( 500, 0, 0));
|
||||
this.attachChild(station);
|
||||
|
||||
//Node station2 = SGUtil.loadModel("sg/data/models/stations/station2.obj");
|
||||
//station2.setLocalScale(0.5f);
|
||||
//station2.setLocalTranslation(new Vector3f( -500, 0, 0));
|
||||
//this.attachChild(station2);
|
||||
}
|
||||
|
||||
private void buildLocalNode() {
|
||||
localNode = new Node("local_space");
|
||||
|
||||
// Skybox
|
||||
Skybox space = new Skybox("space", 500, 500, 500);
|
||||
Skybox space = new Skybox("space", 3000, 3000, 3000);
|
||||
Texture north = SGUtil.loadTexture("sg/data/skybox/advanced/front.png");
|
||||
Texture rest = SGUtil.loadTexture("sg/data/skybox/advanced/rest.png");
|
||||
|
||||
|
|
@ -52,7 +65,7 @@ public class Environment extends Node {
|
|||
tex[3] = SGUtil.getTextureState("jmetest/data/texture/flare4.png");
|
||||
LensFlare flare = LensFlareFactory.createBasicLensFlare("sunflare", tex);
|
||||
flare.setRootNode(this);
|
||||
flare.setLocalTranslation( 0, 0, 500);
|
||||
flare.setLocalTranslation( 0, 0, 5000);
|
||||
lightNode.attachChild(flare);
|
||||
lightNode.updateRenderState();
|
||||
|
||||
|
|
|
|||
|
|
@ -5,9 +5,13 @@ import java.awt.Font;
|
|||
import com.jme.math.Vector3f;
|
||||
import com.jme.renderer.Renderer;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.scene.Spatial;
|
||||
import com.jme.scene.Spatial.LightCombineMode;
|
||||
import com.jme.scene.state.BlendState;
|
||||
import com.jme.scene.state.ZBufferState;
|
||||
import com.jme.system.DisplaySystem;
|
||||
import com.jmex.font2d.Font2D;
|
||||
import com.jmex.font2d.Text2D;
|
||||
import com.jmex.font3d.Font3D;
|
||||
import com.jmex.font3d.Text3D;
|
||||
import com.jmex.game.state.BasicGameState;
|
||||
|
|
@ -21,27 +25,34 @@ public class HudState extends BasicGameState{
|
|||
|
||||
hudNode = new Node("hud");
|
||||
hudNode.setRenderQueueMode(Renderer.QUEUE_ORTHO);
|
||||
hudNode.setCullHint(Spatial.CullHint.Never);
|
||||
hudNode.setLocalTranslation(new Vector3f(
|
||||
DisplaySystem.getDisplaySystem().getWidth()/2,
|
||||
DisplaySystem.getDisplaySystem().getHeight()/2,0));
|
||||
|
||||
//Add the alpha values for the transparent node
|
||||
BlendState as = DisplaySystem.getDisplaySystem().getRenderer().createBlendState();
|
||||
as.setBlendEnabled(true);
|
||||
as.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
|
||||
as.setDestinationFunction(BlendState.DestinationFunction.One);
|
||||
as.setTestEnabled(true);
|
||||
as.setTestFunction(BlendState.TestFunction.GreaterThan);
|
||||
as.setEnabled(true);
|
||||
BlendState alphaState = DisplaySystem.getDisplaySystem().getRenderer().createBlendState();
|
||||
alphaState.setBlendEnabled(true);
|
||||
alphaState.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
|
||||
alphaState.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
|
||||
alphaState.setTestEnabled(true);
|
||||
alphaState.setTestFunction(BlendState.TestFunction.GreaterThan);
|
||||
alphaState.setEnabled(true);
|
||||
|
||||
Font3D font = new Font3D(new Font("Arial", Font.PLAIN, 24), 0.001f, true, true, true);
|
||||
Text3D text = font.createText("Testing 1, 2, 3", 50.0f, 0);
|
||||
//text.setLocalScale(new Vector3f(5.0f, 5.0f, 0.01f));
|
||||
ZBufferState zbs = DisplaySystem.getDisplaySystem().getRenderer().createZBufferState();
|
||||
zbs.setFunction(ZBufferState.TestFunction.Always);
|
||||
|
||||
Font2D font = new Font2D();
|
||||
Text2D text = font.createText("Loading...", 10.0f, 0);
|
||||
text.setRenderQueueMode(Renderer.QUEUE_ORTHO);
|
||||
text.setRenderState(zbs);
|
||||
text.updateRenderState();
|
||||
hudNode.attachChild(text);
|
||||
|
||||
hudNode = new Node("hud_node");
|
||||
hudNode.setLightCombineMode(LightCombineMode.Off);
|
||||
hudNode.setRenderState(as);
|
||||
hudNode.setRenderState(alphaState);
|
||||
hudNode.setRenderState(zbs);
|
||||
hudNode.updateRenderState();
|
||||
rootNode.attachChild(hudNode);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,109 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2009 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package sg.test;
|
||||
|
||||
import com.jme.app.SimpleGame;
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.scene.shape.Quad;
|
||||
import com.jme.scene.state.GLSLShaderObjectsState;
|
||||
import com.jme.scene.state.TextureState;
|
||||
import com.jme.util.TextureManager;
|
||||
|
||||
public class TestShaderTexturing extends SimpleGame {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestShaderTexturing app = new TestShaderTexturing();
|
||||
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
|
||||
app.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void simpleInitGame() {
|
||||
String shader = "uniform sampler2D tex0, tex1, tex2, tex3, tex4;"
|
||||
+ " void main(){"
|
||||
+ "vec2 tc0 = vec2(gl_TexCoord[1].x, gl_TexCoord[1].y);"
|
||||
+ "vec2 tc1 = vec2(gl_TexCoord[0].x, gl_TexCoord[0].y);"
|
||||
+ "vec4 result = texture2D(tex0,tc0);"
|
||||
+ "vec4 col0 = texture2D(tex1, tc0);"
|
||||
+ "vec4 alp0= texture2D(tex2, tc1);"
|
||||
+ "result = mix(result, col0, alp0.r);"
|
||||
+ "vec4 col1 = texture2D(tex3, tc0);"
|
||||
+ "vec4 alp1= texture2D(tex4, tc1);"
|
||||
+ "result = mix(result, col1, alp1.r);"
|
||||
+ "gl_FragColor = result * gl_Color;" + "}";
|
||||
|
||||
GLSLShaderObjectsState so = display.getRenderer()
|
||||
.createGLSLShaderObjectsState();
|
||||
so.load(null, shader);
|
||||
so.setUniform("tex0", 0);
|
||||
so.setUniform("tex1", 1);
|
||||
so.setUniform("tex2", 2);
|
||||
so.setUniform("tex3", 3);
|
||||
so.setUniform("tex4", 4);
|
||||
so.setEnabled(true);
|
||||
|
||||
Quad mesh = new Quad("mesh", 10, 10);
|
||||
mesh.copyTextureCoordinates(0, 1, 1.0f);
|
||||
mesh.setRenderState(so);
|
||||
|
||||
TextureState ts = display.getRenderer().createTextureState();
|
||||
Texture t0 = TextureManager.loadTexture(ClassLoader
|
||||
.getSystemResource("jmetest/data/texture/Decal.PNG"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor);
|
||||
ts.setTexture(t0, 0);
|
||||
Texture t1 = TextureManager.loadTexture(ClassLoader
|
||||
.getSystemResource("jmetest/data/texture/highest.jpg"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
|
||||
ts.setTexture(t1, 1);
|
||||
Texture t2 = TextureManager.loadTexture(ClassLoader
|
||||
.getSystemResource("jmetest/data/cursor/test.PNG"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor, 0, true);
|
||||
t2.setWrap(Texture.WrapMode.EdgeClamp);
|
||||
ts.setTexture(t2, 2);
|
||||
Texture t3 = TextureManager.loadTexture(ClassLoader
|
||||
.getSystemResource("jmetest/data/texture/highest.jpg"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
|
||||
ts.setTexture(t3, 3);
|
||||
Texture t4 = TextureManager.loadTexture(ClassLoader
|
||||
.getSystemResource("jmetest/data/cursor/test.PNG"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.NearestNeighbor, 0, false);
|
||||
t4.setWrap(Texture.WrapMode.EdgeClamp);
|
||||
ts.setTexture(t4, 4);
|
||||
|
||||
mesh.setRenderState(ts);
|
||||
rootNode.attachChild(mesh);
|
||||
|
||||
lightState.setEnabled(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,322 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2009 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package sg.test;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import javax.swing.ImageIcon;
|
||||
|
||||
import jmetest.renderer.ShadowTweaker;
|
||||
|
||||
import com.jme.app.SimplePassGame;
|
||||
import com.jme.bounding.BoundingBox;
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.input.ChaseCamera;
|
||||
import com.jme.input.KeyBindingManager;
|
||||
import com.jme.input.KeyInput;
|
||||
import com.jme.input.ThirdPersonHandler;
|
||||
import com.jme.light.DirectionalLight;
|
||||
import com.jme.light.PointLight;
|
||||
import com.jme.math.FastMath;
|
||||
import com.jme.math.Vector3f;
|
||||
import com.jme.renderer.ColorRGBA;
|
||||
import com.jme.renderer.Renderer;
|
||||
import com.jme.renderer.pass.RenderPass;
|
||||
import com.jme.renderer.pass.ShadowedRenderPass;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.scene.VBOInfo;
|
||||
import com.jme.scene.shape.Box;
|
||||
import com.jme.scene.shape.PQTorus;
|
||||
import com.jme.scene.state.CullState;
|
||||
import com.jme.scene.state.FogState;
|
||||
import com.jme.scene.state.TextureState;
|
||||
import com.jme.util.TextureManager;
|
||||
import com.jmex.terrain.TerrainPage;
|
||||
import com.jmex.terrain.util.FaultFractalHeightMap;
|
||||
import com.jmex.terrain.util.ProceduralTextureGenerator;
|
||||
|
||||
/**
|
||||
* <code>TestShadowPass</code>
|
||||
*
|
||||
* @author Joshua Slack
|
||||
* @version $Revision: 1.15 $
|
||||
*/
|
||||
public class TestShadowPass extends SimplePassGame {
|
||||
private Node m_character;
|
||||
private Node occluders;
|
||||
private ChaseCamera chaser;
|
||||
private TerrainPage page;
|
||||
private FogState fs;
|
||||
private Vector3f normal = new Vector3f();
|
||||
private static ShadowedRenderPass sPass = new ShadowedRenderPass();
|
||||
private static boolean debug = true;
|
||||
|
||||
/**
|
||||
* Entry point for the test,
|
||||
*
|
||||
* @param args
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
TestShadowPass app = new TestShadowPass();
|
||||
if (debug) new ShadowTweaker(sPass).setVisible(true);
|
||||
|
||||
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
|
||||
app.start();
|
||||
}
|
||||
|
||||
TestShadowPass() {
|
||||
stencilBits = 4; // we need a minimum stencil buffer at least.
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* builds the scene.
|
||||
*
|
||||
* @see com.jme.app.BaseGame#initGame()
|
||||
*/
|
||||
protected void simpleInitGame() {
|
||||
display.setTitle("jME - Shadow Volume Test : X - enable/disable shadows");
|
||||
display.getRenderer().setBackgroundColor(ColorRGBA.gray.clone());
|
||||
|
||||
setupCharacter();
|
||||
setupTerrain();
|
||||
setupChaseCamera();
|
||||
setupInput();
|
||||
setupOccluders();
|
||||
|
||||
rootNode.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
|
||||
|
||||
/** Assign key X to action "toggle_shadows". */
|
||||
KeyBindingManager.getKeyBindingManager().set("toggle_shadows",
|
||||
KeyInput.KEY_X);
|
||||
|
||||
|
||||
sPass.add(rootNode);
|
||||
sPass.addOccluder(m_character);
|
||||
sPass.addOccluder(occluders);
|
||||
sPass.setRenderShadows(true);
|
||||
sPass.setLightingMethod(ShadowedRenderPass.LightingMethod.Additive);
|
||||
pManager.add(sPass);
|
||||
|
||||
RenderPass rPass = new RenderPass();
|
||||
rPass.add(statNode);
|
||||
pManager.add(rPass);
|
||||
}
|
||||
|
||||
protected void simpleUpdate() {
|
||||
chaser.update(tpf);
|
||||
float characterMinHeight = page.getHeight(m_character
|
||||
.getLocalTranslation())+((BoundingBox)m_character.getWorldBound()).yExtent;
|
||||
if (!Float.isInfinite(characterMinHeight) && !Float.isNaN(characterMinHeight)) {
|
||||
m_character.getLocalTranslation().y = characterMinHeight;
|
||||
}
|
||||
|
||||
float camMinHeight = characterMinHeight + 150f;
|
||||
if (!Float.isInfinite(camMinHeight) && !Float.isNaN(camMinHeight)
|
||||
&& cam.getLocation().y <= camMinHeight) {
|
||||
cam.getLocation().y = camMinHeight;
|
||||
cam.update();
|
||||
}
|
||||
|
||||
|
||||
if (KeyBindingManager.getKeyBindingManager().isValidCommand(
|
||||
"toggle_shadows", false)) {
|
||||
sPass.setRenderShadows(!sPass.getRenderShadows());
|
||||
}
|
||||
}
|
||||
|
||||
private void setupCharacter() {
|
||||
PQTorus b = new PQTorus("torus - target", 2, 3, 2.0f, 1.0f, 64, 12);
|
||||
b.setModelBound(new BoundingBox());
|
||||
b.updateModelBound();
|
||||
b.setVBOInfo(new VBOInfo(true));
|
||||
m_character = new Node("char node");
|
||||
rootNode.attachChild(m_character);
|
||||
m_character.attachChild(b);
|
||||
m_character.updateWorldBound(); // We do this to allow the camera setup access to the world bound in our setup code.
|
||||
|
||||
TextureState ts = display.getRenderer().createTextureState();
|
||||
ts.setEnabled(true);
|
||||
ts.setTexture(
|
||||
TextureManager.loadTexture(
|
||||
TestShadowPass.class.getClassLoader().getResource(
|
||||
"jmetest/data/images/Monkey.jpg"),
|
||||
Texture.MinificationFilter.BilinearNearestMipMap,
|
||||
Texture.MagnificationFilter.Bilinear));
|
||||
m_character.setRenderState(ts);
|
||||
}
|
||||
|
||||
private void setupTerrain() {
|
||||
|
||||
DirectionalLight dr = new DirectionalLight();
|
||||
dr.setEnabled(true);
|
||||
dr.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
dr.setAmbient(new ColorRGBA(.2f, .2f, .2f, .3f));
|
||||
dr.setDirection(new Vector3f(0.5f, -0.4f, 0).normalizeLocal());
|
||||
dr.setShadowCaster(true);
|
||||
|
||||
PointLight pl = new PointLight();
|
||||
pl.setEnabled(true);
|
||||
pl.setDiffuse(new ColorRGBA(.7f, .7f, .7f, 1.0f));
|
||||
pl.setAmbient(new ColorRGBA(.25f, .25f, .25f, .25f));
|
||||
pl.setLocation(new Vector3f(0,500,0));
|
||||
pl.setShadowCaster(true);
|
||||
|
||||
DirectionalLight dr2 = new DirectionalLight();
|
||||
dr2.setEnabled(true);
|
||||
dr2.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
dr2.setAmbient(new ColorRGBA(.2f, .2f, .2f, .4f));
|
||||
dr2.setDirection(new Vector3f(-0.2f, -0.3f, .2f).normalizeLocal());
|
||||
dr2.setShadowCaster(true);
|
||||
|
||||
CullState cs = display.getRenderer().createCullState();
|
||||
cs.setCullFace(CullState.Face.Back);
|
||||
cs.setEnabled(true);
|
||||
rootNode.setRenderState(cs);
|
||||
|
||||
lightState.detachAll();
|
||||
lightState.attach(dr);
|
||||
lightState.attach(dr2);
|
||||
lightState.attach(pl);
|
||||
lightState.setGlobalAmbient(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
|
||||
FaultFractalHeightMap heightMap = new FaultFractalHeightMap(257, 32, 0,
|
||||
255, 0.55f);
|
||||
Vector3f terrainScale = new Vector3f(10, 1, 10);
|
||||
heightMap.setHeightScale(0.001f);
|
||||
page = new TerrainPage("Terrain", 33, heightMap.getSize(),
|
||||
terrainScale, heightMap.getHeightMap());
|
||||
|
||||
page.setDetailTexture(1, 16);
|
||||
rootNode.attachChild(page);
|
||||
|
||||
ProceduralTextureGenerator pt = new ProceduralTextureGenerator(
|
||||
heightMap);
|
||||
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
|
||||
.getResource("jmetest/data/texture/grassb.png")), -128, 0, 128);
|
||||
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
|
||||
.getResource("jmetest/data/texture/dirt.jpg")), 0, 128, 255);
|
||||
pt.addTexture(new ImageIcon(TestShadowPass.class.getClassLoader()
|
||||
.getResource("jmetest/data/texture/highest.jpg")), 128, 255,
|
||||
384);
|
||||
|
||||
pt.createTexture(512);
|
||||
|
||||
TextureState ts = display.getRenderer().createTextureState();
|
||||
ts.setEnabled(true);
|
||||
Texture t1 = TextureManager.loadTexture(pt.getImageIcon().getImage(),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, true);
|
||||
ts.setTexture(t1, 0);
|
||||
|
||||
Texture t2 = TextureManager.loadTexture(TestShadowPass.class
|
||||
.getClassLoader()
|
||||
.getResource("jmetest/data/texture/Detail.jpg"),
|
||||
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
|
||||
ts.setTexture(t2, 1);
|
||||
t2.setWrap(Texture.WrapMode.Repeat);
|
||||
|
||||
t1.setApply(Texture.ApplyMode.Combine);
|
||||
t1.setCombineFuncRGB(Texture.CombinerFunctionRGB.Modulate);
|
||||
t1.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
|
||||
t1.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
|
||||
t1.setCombineSrc1RGB(Texture.CombinerSource.PrimaryColor);
|
||||
t1.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
|
||||
|
||||
t2.setApply(Texture.ApplyMode.Combine);
|
||||
t2.setCombineFuncRGB(Texture.CombinerFunctionRGB.AddSigned);
|
||||
t2.setCombineSrc0RGB(Texture.CombinerSource.CurrentTexture);
|
||||
t2.setCombineOp0RGB(Texture.CombinerOperandRGB.SourceColor);
|
||||
t2.setCombineSrc1RGB(Texture.CombinerSource.Previous);
|
||||
t2.setCombineOp1RGB(Texture.CombinerOperandRGB.SourceColor);
|
||||
rootNode.setRenderState(ts);
|
||||
|
||||
fs = display.getRenderer().createFogState();
|
||||
fs.setDensity(0.5f);
|
||||
fs.setEnabled(true);
|
||||
fs.setColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f));
|
||||
fs.setEnd(1000);
|
||||
fs.setStart(500);
|
||||
fs.setDensityFunction(FogState.DensityFunction.Linear);
|
||||
fs.setQuality(FogState.Quality.PerVertex);
|
||||
rootNode.setRenderState(fs);
|
||||
}
|
||||
|
||||
private void setupOccluders() {
|
||||
|
||||
TextureState ts = display.getRenderer().createTextureState();
|
||||
ts.setEnabled(true);
|
||||
ts.setTexture(
|
||||
TextureManager.loadTexture(
|
||||
TestShadowPass.class.getClassLoader().getResource(
|
||||
"jmetest/data/texture/rust.jpg"),
|
||||
Texture.MinificationFilter.Trilinear,
|
||||
Texture.MagnificationFilter.Bilinear));
|
||||
|
||||
occluders = new Node("occs");
|
||||
occluders.setRenderState(ts);
|
||||
rootNode.attachChild(occluders);
|
||||
for (int i = 0; i < 50; i++) {
|
||||
Box b = new Box("box", new Vector3f(), 8, 50, 8);
|
||||
b.setModelBound(new BoundingBox());
|
||||
b.updateModelBound();
|
||||
float x = (float) Math.random() * 2000 - 1000;
|
||||
float z = (float) Math.random() * 2000 - 1000;
|
||||
b.setLocalTranslation(new Vector3f(x, page.getHeight(x, z)+50, z));
|
||||
page.getSurfaceNormal(b.getLocalTranslation(), normal );
|
||||
if (normal != null)
|
||||
b.rotateUpTo(normal);
|
||||
occluders.attachChild(b);
|
||||
}
|
||||
occluders.lock();
|
||||
}
|
||||
|
||||
private void setupChaseCamera() {
|
||||
Vector3f targetOffset = new Vector3f();
|
||||
targetOffset.y = ((BoundingBox) m_character.getWorldBound()).yExtent * 1.5f;
|
||||
chaser = new ChaseCamera(cam, m_character);
|
||||
chaser.setTargetOffset(targetOffset);
|
||||
chaser.getMouseLook().setMinRollOut(150);
|
||||
chaser.setMaxDistance(300);
|
||||
}
|
||||
|
||||
private void setupInput() {
|
||||
HashMap<String, Object> handlerProps = new HashMap<String, Object>();
|
||||
handlerProps.put(ThirdPersonHandler.PROP_DOGRADUAL, "true");
|
||||
handlerProps.put(ThirdPersonHandler.PROP_TURNSPEED, ""+(.5f * FastMath.PI));
|
||||
handlerProps.put(ThirdPersonHandler.PROP_LOCKBACKWARDS, "true");
|
||||
handlerProps.put(ThirdPersonHandler.PROP_CAMERAALIGNEDMOVE, "true");
|
||||
handlerProps.put(ThirdPersonHandler.PROP_ROTATEONLY, "true");
|
||||
input = new ThirdPersonHandler(m_character, cam, handlerProps);
|
||||
input.setActionSpeed(100f);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue