added a ship model

This commit is contained in:
Ziver Koc 2009-03-10 17:35:12 +00:00
parent 70d7496324
commit 5514b96257
3 changed files with 28 additions and 16 deletions

View file

@ -4,11 +4,15 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import sg.env.Environment;
import sg.util.SGUtil;
import com.jme.bounding.BoundingBox;
import com.jme.scene.Node;
import com.jme.scene.shape.Sphere;
import com.jme.scene.state.TextureState;
import com.jme.system.DisplaySystem;
import com.jme.image.Texture;
import com.jme.input.ChaseCamera;
import com.jme.input.InputHandler;
import com.jme.input.KeyInput;
import com.jme.input.action.InputAction;
@ -28,7 +32,7 @@ public class SpaceGame extends SimplePhysicsGame {
private InputHandler physicsStepInputHandler;
public static void main(String[] args) {
Logger.getLogger("").setLevel( Level.WARNING );
//Logger.getLogger("").setLevel( Level.WARNING );
SpaceGame game = new SpaceGame();
game.setConfigShowMode(ConfigShowMode.AlwaysShow);
game.start();
@ -61,12 +65,13 @@ public class SpaceGame extends SimplePhysicsGame {
}
} );
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( 700, 0, 0 ) ),
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( 0, 700, 0 ) ),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_HOME, InputHandler.AXIS_NONE, true );
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( -700, 0, 0 ) ),
physicsStepInputHandler.addAction( new MyInputAction( new Vector3f( 0, -700, 0 ) ),
InputHandler.DEVICE_KEYBOARD, KeyInput.KEY_END, InputHandler.AXIS_NONE, true );
//sphere
/*
Sphere s = new Sphere("Sphere", 10, 10, 25);
s.setLocalTranslation(new Vector3f(0,0,-40));
s.setModelBound(new BoundingBox());
@ -81,6 +86,15 @@ public class SpaceGame extends SimplePhysicsGame {
ts.setTexture(texture);
s.setRenderState(ts);
dynamicNode.attachChild(s);
*/
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f(0,0,-40));
//ship.setLocalScale(0.01f);
dynamicNode.attachChild(ship);
//ChaseCamera ccam = new ChaseCamera( cam, ship);
//input = ccam;
}
public void simpleUpdate(){