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77ee879a9f
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3151e11947
3 changed files with 40 additions and 36 deletions
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@ -12,20 +12,19 @@ import com.jme.scene.state.TextureState;
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import com.jme.image.Texture;
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import com.jme.math.Vector3f;
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import com.jme.util.TextureManager;
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//import com.jmex.physics.DynamicPhysicsNode;
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//import com.jmex.physics.StaticPhysicsNode;
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//import com.jmex.physics.geometry.PhysicsBox;
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//import com.jmex.physics.util.SimplePhysicsGame;
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import com.jmex.physics.DynamicPhysicsNode;
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import com.jmex.physics.StaticPhysicsNode;
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import com.jmex.physics.util.SimplePhysicsGame;
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public class SpaceGame extends SimpleGame {
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//private StaticPhysicsNode staticNode;
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//private DynamicPhysicsNode dynamicNode;
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public class SpaceGame extends SimplePhysicsGame {
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private StaticPhysicsNode staticNode;
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private DynamicPhysicsNode dynamicNode;
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private Environment environment;
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public static void main(String[] args) {
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Logger.getLogger( "" ).setLevel( Level.WARNING );
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SpaceGame game = new SpaceGame();
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game.setDialogBehaviour(SimpleGame.ALWAYS_SHOW_PROPS_DIALOG);
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game.setConfigShowMode(ConfigShowMode.AlwaysShow);
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game.start();
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}
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@ -33,10 +32,11 @@ public class SpaceGame extends SimpleGame {
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display.setTitle("SpaceGame");
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//physics
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//staticNode = getPhysicsSpace().createStaticNode();
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//rootNode.attachChild(staticNode);
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//dynamicNode = getPhysicsSpace().createDynamicNode();
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//rootNode.attachChild(dynamicNode);
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getPhysicsSpace().setDirectionalGravity(new Vector3f(0f, 0f, 0f));
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staticNode = getPhysicsSpace().createStaticNode();
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rootNode.attachChild(staticNode);
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dynamicNode = getPhysicsSpace().createDynamicNode();
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rootNode.attachChild(dynamicNode);
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//environment
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environment = new Environment();
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@ -53,13 +53,14 @@ public class SpaceGame extends SimpleGame {
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Texture texture = TextureManager.loadTexture(
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SpaceGame.class.getClassLoader().getResource(
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"jmetest/data/images/Monkey.jpg"),
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Texture.MinificationFilter.Trilinear,
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Texture.MinificationFilter.BilinearNearestMipMap,
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Texture.MagnificationFilter.Bilinear);
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TextureState ts = display.getRenderer().createTextureState();
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ts.setEnabled(true);
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ts.setTexture(texture);
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s.setRenderState(ts);
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rootNode.attachChild(s);
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dynamicNode.attachChild(s);
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}
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public void simpleUpdate(){
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13
src/sg/env/Environment.java
vendored
13
src/sg/env/Environment.java
vendored
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@ -8,6 +8,7 @@ import com.jme.scene.Skybox;
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import com.jme.util.TextureManager;
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public class Environment extends Node {
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private static final long serialVersionUID = 1L;
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public Environment(){
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buildSkyBox();
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@ -45,12 +46,12 @@ public class Environment extends Node {
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"sg/data/skybox/advanced/rest.png"),
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Texture.MinificationFilter.BilinearNearestMipMap,
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Texture.MagnificationFilter.Bilinear);
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skybox.setTexture(Skybox.Face.North, north);
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skybox.setTexture(Skybox.Face.West, west);
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skybox.setTexture(Skybox.Face.South, south);
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skybox.setTexture(Skybox.Face.East, east);
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skybox.setTexture(Skybox.Face.Up, up);
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skybox.setTexture(Skybox.Face.Down, down);
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skybox.setTexture(Skybox.NORTH, north);
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skybox.setTexture(Skybox.WEST, west);
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skybox.setTexture(Skybox.SOUTH, south);
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skybox.setTexture(Skybox.EAST, east);
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skybox.setTexture(Skybox.UP, up);
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skybox.setTexture(Skybox.DOWN, down);
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skybox.preloadTextures();
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skybox.updateRenderState();
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this.attachChild(skybox);
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@ -3,6 +3,7 @@ package sg.test;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.jme.app.SimpleGame;
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import com.jmex.physics.DynamicPhysicsNode;
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import com.jmex.physics.StaticPhysicsNode;
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import com.jmex.physics.geometry.PhysicsBox;
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@ -25,6 +26,7 @@ public class PhysicsTest extends SimplePhysicsGame {
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public static void main( String[] args ) {
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Logger.getLogger( "" ).setLevel( Level.WARNING );
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PhysicsTest game = new PhysicsTest();
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game.setConfigShowMode(ConfigShowMode.AlwaysShow);
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game.start();
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}
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}
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