Fixed some things

This commit is contained in:
Ziver Koc 2009-03-11 14:15:06 +00:00
parent 7a4d7242c5
commit 14f395d273
8 changed files with 351 additions and 182 deletions

View file

@ -131,9 +131,9 @@ public class SpaceGame2 extends BaseGame {
logger.info("Free memory: "+(freeMem>>10)+" kb"); logger.info("Free memory: "+(freeMem>>10)+" kb");
logger.info("Max memory: "+(maxMem>>10)+" kb"); logger.info("Max memory: "+(maxMem>>10)+" kb");
} }
if ( KeyBindingManager.getKeyBindingManager().isValidCommand( "exit", if ( KeyBindingManager.getKeyBindingManager().isValidCommand( "exit",
false ) ) { false ) ) {
finish(); finish();
} }
} }

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@ -7,7 +7,6 @@ import com.jme.light.DirectionalLight;
import com.jme.light.LightNode; import com.jme.light.LightNode;
import com.jme.math.Vector3f; import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA; import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node; import com.jme.scene.Node;
import com.jme.scene.Skybox; import com.jme.scene.Skybox;
import com.jme.scene.state.TextureState; import com.jme.scene.state.TextureState;
@ -23,7 +22,7 @@ public class Environment extends Node {
* */ * */
private Node localNode; private Node localNode;
public Environment(){ public Environment(Node rootNode){
buildLocalNode(); buildLocalNode();
} }
@ -51,8 +50,6 @@ public class Environment extends Node {
dr.setDiffuse(ColorRGBA.white); dr.setDiffuse(ColorRGBA.white);
dr.setAmbient(ColorRGBA.gray); dr.setAmbient(ColorRGBA.gray);
dr.setDirection(new Vector3f(0.0f, 0.0f, 0.0f)); dr.setDirection(new Vector3f(0.0f, 0.0f, 0.0f));
dr.setShadowCaster(true);
this.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
LightNode lightNode = new LightNode("space_light_node"); LightNode lightNode = new LightNode("space_light_node");
lightNode.setLight(dr); lightNode.setLight(dr);

View file

@ -1,6 +1,12 @@
package sg.input; package sg.input;
import com.jme.renderer.Camera;
import com.jme.scene.Node;
public class FirstPersonHandler extends GlobalInputHandler{ public class FirstPersonHandler extends GlobalInputHandler{
public FirstPersonHandler(Node ship, Camera cam){
}
} }

View file

@ -5,8 +5,8 @@ import java.util.logging.Logger;
import sg.env.Environment; import sg.env.Environment;
import sg.util.SGUtil; import sg.util.SGUtil;
import com.jme.input.FirstPersonHandler;
import com.jme.input.InputHandler; import com.jme.input.InputHandler;
import com.jme.input.ThirdPersonHandler;
import com.jme.math.Vector3f; import com.jme.math.Vector3f;
import com.jme.renderer.Renderer; import com.jme.renderer.Renderer;
import com.jme.scene.Node; import com.jme.scene.Node;
@ -28,6 +28,8 @@ public class InGameState extends CameraGameState {
private PhysicsSpace physicsSpace; private PhysicsSpace physicsSpace;
/** The Speed of the physics */ /** The Speed of the physics */
private float physicsSpeed = 1; private float physicsSpeed = 1;
/** Render pass manager */
//protected BasicPassManager passManager;
public InGameState(String name) { public InGameState(String name) {
super(name); super(name);
@ -37,6 +39,9 @@ public class InGameState extends CameraGameState {
loader.setActive(true); loader.setActive(true);
// ***************** Load the Game ********************************** // ***************** Load the Game **********************************
// Pass (render thingies)
//passManager = new BasicPassManager();
//physics //physics
physicsSpace = PhysicsSpace.create(); physicsSpace = PhysicsSpace.create();
@ -46,11 +51,6 @@ public class InGameState extends CameraGameState {
rootNode.attachChild(dynamicNode); rootNode.attachChild(dynamicNode);
rootNode.attachChild(staticNode); rootNode.attachChild(staticNode);
// environment
environment = new Environment();
rootNode.attachChild(environment);
loader.increment();
// ship // ship
Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds"); Node ship = SGUtil.loadModel("sg/data/models/ships/G6.3ds");
ship.setLocalTranslation(new Vector3f(0,0,-40)); ship.setLocalTranslation(new Vector3f(0,0,-40));
@ -58,8 +58,15 @@ public class InGameState extends CameraGameState {
rootNode.attachChild(ship); rootNode.attachChild(ship);
loader.increment(); loader.increment();
// environment
environment = new Environment(rootNode);
rootNode.attachChild(environment);
loader.increment();
// inputs // inputs
input = new ThirdPersonHandler(ship, cam); FirstPersonHandler first = new FirstPersonHandler( cam, 50, 1 );
input = new InputHandler();
input.addToAttachedHandlers( first );
loader.increment(); loader.increment();
// ***************** Done loading ********************************** // ***************** Done loading **********************************
@ -78,10 +85,17 @@ public class InGameState extends CameraGameState {
physicsSpace.update( 0.2f * physicsSpeed ); physicsSpace.update( 0.2f * physicsSpeed );
} }
else physicsSpace.update( tpf * physicsSpeed ); else physicsSpace.update( tpf * physicsSpeed );
//passManager.updatePasses(tpf);
} }
public void stateRender(float tpf){ public void stateRender(float tpf){
Renderer r = DisplaySystem.getDisplaySystem().getRenderer(); Renderer r = DisplaySystem.getDisplaySystem().getRenderer();
// debug
PhysicsDebugger.drawPhysics( physicsSpace, r ); PhysicsDebugger.drawPhysics( physicsSpace, r );
/** Have the PassManager render. */
//passManager.renderPasses(r);
} }
} }

View file

@ -1,151 +0,0 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Image;
import com.jme.image.Texture;
import com.jme.light.LightNode;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Spatial.LightCombineMode;
import com.jme.scene.shape.Box;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.effects.LensFlare;
import com.jmex.effects.LensFlareFactory;
/**
* <code>TestLensFlare</code> Test of the lens flare effect in jME. Notice
* that currently it doesn't do occlusion culling.
*
* @author Joshua Slack
* @version $Id: TestLensFlare.java,v 1.17 2007/09/21 15:46:34 nca Exp $
*/
public class TestLensFlare extends SimpleGame {
private LightNode lightNode;
LensFlare flare;
public static void main(String[] args) {
TestLensFlare app = new TestLensFlare();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleInitGame() {
display.setTitle("Lens Flare!");
cam.setLocation(new Vector3f(0.0f, 0.0f, 200.0f));
cam.update();
lightState.detachAll();
PointLight dr = new PointLight();
dr.setEnabled(true);
dr.setDiffuse(ColorRGBA.white.clone());
dr.setAmbient(ColorRGBA.gray.clone());
dr.setLocation(new Vector3f(0f, 0f, 0f));
lightState.attach(dr);
lightState.setTwoSidedLighting(true);
lightNode = new LightNode("light");
lightNode.setLight(dr);
Vector3f min2 = new Vector3f(-0.5f, -0.5f, -0.5f);
Vector3f max2 = new Vector3f(0.5f, 0.5f, 0.5f);
Box lightBox = new Box("box", min2, max2);
lightBox.setModelBound(new BoundingBox());
lightBox.updateModelBound();
lightNode.attachChild(lightBox);
lightNode.setLocalTranslation(new Vector3f(-14f, 14f, -14f));
Box box2 = new Box("blocker", new Vector3f(-5, -5, -5), new Vector3f(5,
5, 5));
box2.setModelBound(new BoundingBox());
box2.updateModelBound();
box2.setLocalTranslation(new Vector3f(100, 0, 0));
rootNode.attachChild(box2);
// clear the lights from this lightbox so the lightbox itself doesn't
// get affected by light:
lightBox.setLightCombineMode(LightCombineMode.Off);
// Setup the lensflare textures.
TextureState[] tex = new TextureState[4];
tex[0] = display.getRenderer().createTextureState();
tex[0].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare1.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear, Image.Format.RGBA8,
0.0f, true));
tex[0].setEnabled(true);
tex[1] = display.getRenderer().createTextureState();
tex[1].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare2.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[1].setEnabled(true);
tex[2] = display.getRenderer().createTextureState();
tex[2].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare3.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[2].setEnabled(true);
tex[3] = display.getRenderer().createTextureState();
tex[3].setTexture(TextureManager.loadTexture(LensFlare.class
.getClassLoader()
.getResource("jmetest/data/texture/flare4.png"),
Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear));
tex[3].setEnabled(true);
flare = LensFlareFactory.createBasicLensFlare("flare", tex);
flare.setRootNode(rootNode);
//lightNode.attachChild(flare);
Box box = new Box("my box", new Vector3f(0, 0, 0), 10, 10, 10);
box.setModelBound(new BoundingBox());
box.updateModelBound();
rootNode.attachChild(box);
rootNode.attachChild(lightNode);
// notice that it comes at the end
lightNode.attachChild(flare);
}
}

View file

@ -0,0 +1,305 @@
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package sg.test;
import com.jme.app.SimplePassGame;
import com.jme.bounding.BoundingBox;
import com.jme.image.Texture;
import com.jme.input.KeyBindingManager;
import com.jme.input.KeyInput;
import com.jme.light.PointLight;
import com.jme.math.FastMath;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.renderer.pass.RenderPass;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.scene.Text;
import com.jme.scene.shape.Box;
import com.jme.scene.shape.Quad;
import com.jme.scene.shape.Sphere;
import com.jme.scene.shape.Torus;
import com.jme.scene.state.TextureState;
import com.jme.util.TextureManager;
import com.jmex.effects.glsl.MotionBlurRenderPass;
/**
* Motion blur effect pass test.
*
* @author Rikard Herlitz (MrCoder)
*/
public class TestMotionBlur extends SimplePassGame {
private MotionBlurRenderPass motionBlurRenderPass;
private int screenshotIndex = 0;
private Node debugQuadsNode;
private Spatial torus;
private Spatial sphere;
public static void main(String[] args) {
TestMotionBlur app = new TestMotionBlur();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void cleanup() {
super.cleanup();
if (motionBlurRenderPass != null)
motionBlurRenderPass.cleanup();
}
protected void simpleInitGame() {
display.setTitle("MotionBlur Test");
// Setup camera
cam.setFrustumPerspective(45.0f, (float) display.getWidth()
/ (float) display.getHeight(), 1, 5000);
cam.setLocation(new Vector3f(200, 150, 200));
cam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
cam.update();
setupKeyBindings();
// Setup lights
PointLight light = new PointLight();
light.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
light.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
light.setLocation(new Vector3f(0, 30, 0));
light.setEnabled(true);
lightState.attach(light);
// Add dummy objects to rootNode
rootNode.attachChild(createObjects());
// Setup renderpasses
RenderPass rootPass = new RenderPass();
rootPass.add(rootNode);
pManager.add(rootPass);
motionBlurRenderPass = new MotionBlurRenderPass(cam);
if (!motionBlurRenderPass.isSupported()) {
Text t = Text.createDefaultTextLabel("Text", "GLSL Not supported on this computer.");
t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
t.setLightCombineMode(Spatial.LightCombineMode.Off);
t.setLocalTranslation(new Vector3f(0, 20, 0));
statNode.attachChild(t);
} else {
motionBlurRenderPass.add(rootNode);
motionBlurRenderPass.addMotionBlurSpatial(sphere);
motionBlurRenderPass.addMotionBlurSpatial(torus);
motionBlurRenderPass.setUseCurrentScene(true);
pManager.add(motionBlurRenderPass);
}
createDebugQuads();
statNode.attachChild(debugQuadsNode);
RenderPass statPass = new RenderPass();
statPass.add(statNode);
pManager.add(statPass);
}
protected void simpleUpdate() {
if (!motionBlurRenderPass.isFreeze()) {
float time = (FastMath.sin(timer.getTimeInSeconds() * 0.5f) + 1.0f) * 10.0f;
torus.getLocalRotation().fromAngles(time * 2f, time * 2.0f,
time * 1.0f);
torus.getLocalTranslation().x = FastMath.sin(time * 1.0f) * 100.0f;
torus.getLocalTranslation().z = FastMath.cos(time * 1.0f) * 100.0f;
float scale = (FastMath.sin(timer.getTimeInSeconds() * 10.0f) + 2.0f) * 0.5f;
sphere.getLocalScale().set(scale, scale, scale);
sphere.getLocalTranslation().z = FastMath.sin(time * 1.0f) * 200.0f;
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("1", false)) {
motionBlurRenderPass.setEnabled(!motionBlurRenderPass.isEnabled());
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("2", false)) {
motionBlurRenderPass.setBlurStrength(motionBlurRenderPass
.getBlurStrength() * 0.5f);
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("3", false)) {
motionBlurRenderPass.setBlurStrength(motionBlurRenderPass
.getBlurStrength() * 2.0f);
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("f", false)) {
motionBlurRenderPass.setFreeze(!motionBlurRenderPass.isFreeze());
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("g", false)) {
motionBlurRenderPass.reloadShader();
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("0", false)) {
motionBlurRenderPass.resetParameters();
motionBlurRenderPass.setUseCurrentScene(true);
}
if (KeyBindingManager.getKeyBindingManager().isValidCommand("shot",
false)) {
display.getRenderer().takeScreenShot("shot" + screenshotIndex++);
}
}
private void setupKeyBindings() {
KeyBindingManager.getKeyBindingManager().set("1", KeyInput.KEY_1);
KeyBindingManager.getKeyBindingManager().set("2", KeyInput.KEY_2);
KeyBindingManager.getKeyBindingManager().set("3", KeyInput.KEY_3);
KeyBindingManager.getKeyBindingManager().set("0", KeyInput.KEY_0);
KeyBindingManager.getKeyBindingManager().set("g", KeyInput.KEY_G);
KeyBindingManager.getKeyBindingManager().set("f", KeyInput.KEY_F);
KeyBindingManager.getKeyBindingManager().set("shot", KeyInput.KEY_F4);
Text t = Text.createDefaultTextLabel("Text", "1: enable/disable motionblur pass");
t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
t.setLightCombineMode(Spatial.LightCombineMode.Off);
t.setLocalTranslation(new Vector3f(0, 20, 1));
statNode.attachChild(t);
t = Text.createDefaultTextLabel("Text", "2/3: decrease/increase blur strength");
t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
t.setLightCombineMode(Spatial.LightCombineMode.Off);
t.setLocalTranslation(new Vector3f(0, 40, 1));
statNode.attachChild(t);
t = Text.createDefaultTextLabel("Text", "f: freeze/unfreeze movement");
t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
t.setLightCombineMode(Spatial.LightCombineMode.Off);
t.setLocalTranslation(new Vector3f(0, 60, 1));
statNode.attachChild(t);
}
private Node createObjects() {
Node objects = new Node("objects");
torus = new Torus("Torus", 50, 50, 10, 25);
torus.setLocalTranslation(new Vector3f(50, -5, 20));
TextureState ts = display.getRenderer().createTextureState();
Texture t0 = TextureManager.loadTexture(
TestMotionBlur.class.getClassLoader().getResource(
"jmetest/data/images/Monkey.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
Texture t1 = TextureManager.loadTexture(
TestMotionBlur.class.getClassLoader().getResource(
"jmetest/data/texture/north.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
t1.setEnvironmentalMapMode(Texture.EnvironmentalMapMode.SphereMap);
ts.setTexture(t0, 0);
ts.setTexture(t1, 1);
ts.setEnabled(true);
torus.setRenderState(ts);
objects.attachChild(torus);
ts = display.getRenderer().createTextureState();
t0 = TextureManager.loadTexture(TestMotionBlur.class.getClassLoader()
.getResource("jmetest/data/texture/wall.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
t0.setWrap(Texture.WrapMode.Repeat);
ts.setTexture(t0);
ts = display.getRenderer().createTextureState();
t0 = TextureManager.loadTexture(TestMotionBlur.class.getClassLoader()
.getResource("jmetest/data/texture/cloud_land.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
t0.setWrap(Texture.WrapMode.Repeat);
ts.setTexture(t0);
sphere = new Sphere("sphere", 16, 16, 10);
sphere.setLocalTranslation(new Vector3f(0, -10, 15));
sphere.setRenderState(ts);
objects.attachChild(sphere);
Box box = new Box("floor", new Vector3f(-1000, -10, -1000),
new Vector3f(1000, 10, 1000));
box.setLocalTranslation(new Vector3f(0, -100, 0));
box.setRenderState(ts);
box.setModelBound(new BoundingBox());
box.updateModelBound();
objects.attachChild(box);
ts = display.getRenderer().createTextureState();
t0 = TextureManager.loadTexture(TestMotionBlur.class.getClassLoader()
.getResource("jmetest/data/texture/wall.jpg"),
Texture.MinificationFilter.Trilinear,
Texture.MagnificationFilter.Bilinear);
t0.setWrap(Texture.WrapMode.Repeat);
ts.setTexture(t0);
box = new Box("box1", new Vector3f(-10, -10, -10), new Vector3f(10, 10,
10));
box.setLocalTranslation(new Vector3f(0, -20, 0));
box.setRenderState(ts);
objects.attachChild(box);
box = new Box("box2", new Vector3f(-5, -5, -5), new Vector3f(5, 5, 5));
box.setLocalTranslation(new Vector3f(15, 30, 0));
box.setRenderState(ts);
objects.attachChild(box);
box = new Box("box3", new Vector3f(-5, -5, -5), new Vector3f(5, 5, 5));
box.setLocalTranslation(new Vector3f(0, -10, 45));
box.setRenderState(ts);
objects.attachChild(box);
return objects;
}
private void createDebugQuads() {
debugQuadsNode = new Node("quadNode");
debugQuadsNode.setCullHint(Spatial.CullHint.Never);
float quadWidth = display.getWidth() / 8;
float quadHeight = display.getWidth() / 8;
Quad debugQuad = new Quad("reflectionQuad", quadWidth, quadHeight);
debugQuad.setRenderQueueMode(Renderer.QUEUE_ORTHO);
debugQuad.setCullHint(Spatial.CullHint.Never);
debugQuad.setLightCombineMode(Spatial.LightCombineMode.Off);
TextureState ts = display.getRenderer().createTextureState();
ts.setTexture(motionBlurRenderPass.getMainTexture());
debugQuad.setRenderState(ts);
debugQuad.updateRenderState();
debugQuad.getLocalTranslation().set(quadWidth * 0.6f,
quadHeight * 1.0f, 1.0f);
debugQuadsNode.attachChild(debugQuad);
}
}

View file

@ -7,7 +7,6 @@ import java.io.IOException;
import java.net.URISyntaxException; import java.net.URISyntaxException;
import com.jme.bounding.BoundingBox; import com.jme.bounding.BoundingBox;
import com.jme.image.Image;
import com.jme.image.Texture; import com.jme.image.Texture;
import com.jme.scene.Node; import com.jme.scene.Node;
import com.jme.scene.Spatial; import com.jme.scene.Spatial;
@ -17,7 +16,6 @@ import com.jme.util.TextureManager;
import com.jme.util.export.binary.BinaryImporter; import com.jme.util.export.binary.BinaryImporter;
import com.jme.util.resource.ResourceLocatorTool; import com.jme.util.resource.ResourceLocatorTool;
import com.jme.util.resource.SimpleResourceLocator; import com.jme.util.resource.SimpleResourceLocator;
import com.jmex.effects.LensFlare;
import com.jmex.model.converters.AseToJme; import com.jmex.model.converters.AseToJme;
import com.jmex.model.converters.MaxToJme; import com.jmex.model.converters.MaxToJme;
import com.jmex.model.converters.Md2ToJme; import com.jmex.model.converters.Md2ToJme;