space-game/src/sg/util/Util.java

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Java
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2009-03-10 12:59:02 +00:00
package sg.util;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.URISyntaxException;
import java.net.URL;
import com.jme.bounding.BoundingBox;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.util.export.binary.BinaryImporter;
import com.jme.util.resource.ResourceLocatorTool;
import com.jme.util.resource.SimpleResourceLocator;
import com.jmex.model.converters.AseToJme;
import com.jmex.model.converters.MaxToJme;
import com.jmex.model.converters.Md2ToJme;
import com.jmex.model.converters.Md3ToJme;
import com.jmex.model.converters.MilkToJme;
import com.jmex.model.converters.ObjToJme;
/**
* Helper class for loading models and other stuff. Currently only loads JME
* binary models, but it's easily customizable for loading other types.
*
* @author Erick B Passos
*
*/
public class Util {
// So JME can find the model textures easily.
private static URL textureSearchPath;
static {
textureSearchPath = Util.class.getClassLoader().getResource("tancz/test/physics/vehicle/data/");
try {
ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, new SimpleResourceLocator(textureSearchPath));
} catch (URISyntaxException e) {
e.printStackTrace();
}
}
/**
* Loads a model from file, creating a bounding box for it.
* @param path Path to jme file.
* @return loaded model
* @throws IOException
*/
public static Node loadModel(String path) {
try {
Node node = new Node();
BufferedInputStream in = new BufferedInputStream(FileFinder.findURL(path).openStream());
String ext = FileFinder.fileExtension(path);
if(ext.equalsIgnoreCase("jme")){
node.attachChild((Spatial)BinaryImporter.getInstance().load(in));
}
else{
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream(); //For loading the raw file
// Converts the file into a jme usable file
if(ext.equalsIgnoreCase("3ds")) new MaxToJme().convert(in, byteArrayOutputStream);
else if(ext.equalsIgnoreCase("ase")) new AseToJme().convert(in, byteArrayOutputStream);
else if(ext.equalsIgnoreCase("md2")) new Md2ToJme().convert(in, byteArrayOutputStream);
else if(ext.equalsIgnoreCase("md3")) new Md3ToJme().convert(in, byteArrayOutputStream);
else if(ext.equalsIgnoreCase("ms3d")) new MilkToJme().convert(in, byteArrayOutputStream);
else if(ext.equalsIgnoreCase("obj")) new ObjToJme().convert(in, byteArrayOutputStream);
// Used to convert the jme usable file to a TriMesh
ByteArrayInputStream bridge = new ByteArrayInputStream(byteArrayOutputStream.toByteArray());
//importer returns a Loadable, cast to Node
node.attachChild((Spatial)BinaryImporter.getInstance().load(bridge));
}
node.setModelBound(new BoundingBox());
node.updateModelBound();
return node;
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
/**
* Helper method to apply a ZBufferState to a node.
* @param node
*/
/*
public static void applyZBuffer(Node node) {
ZBufferState zbuf = DisplaySystem.getDisplaySystem().getRenderer().createZBufferState();
zbuf.setWritable(false);
zbuf.setEnabled(true);
zbuf.setFunction(ZBufferState.CF_LEQUAL);
node.setRenderState(zbuf);
}*/
}