evil-inside/src/ei/engine/scene/Entity.java

144 lines
3.1 KiB
Java

/**
*
*/
package ei.engine.scene;
import org.lwjgl.opengl.GL11;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector3f;
/**
* This class is the root class of all the objects that
* will show on the scrren. This class handles the position
* and rotation and the colitions of the objects.
* @author Ziver
*/
public abstract class Entity {
/** The name of this sprite */
private String name;
/** The location of this entity in pixels*/
private Vector2f location;
/** The rotation of this entity in pixels*/
private Vector3f rotation;
/** The size of this entity in pixels*/
private Vector2f size;
/**
* creates a new entity
*
* @param name The name of the entity
*/
public Entity(String name){
this.name = name;
location = new Vector2f();
rotation = new Vector3f();
size = new Vector2f();
}
/**
* @return The name of the entity
*/
public String getName() {
return name;
}
/**
* Get the Location of the entity
*
* @return The Location of the entity
*/
public Vector2f getLocation() {
return location;
}
/**
* set the location of this entity in pixels
*
* @param l The location of the entity
*/
public void setLocation(Vector2f l) {
location = l;
}
/**
* Get the rotation of the entity
*
* @return The Location of the entity
*/
public Vector3f getRotation() {
return rotation;
}
/**
* set the rotation of this entity in pixels
*
* @param r The rotation of the entity
*/
public void setRotation(Vector3f r) {
rotation = r;
}
/**
* Get the size of the entity
*
* @return The Location of the entity
*/
public Vector2f getSize() {
return size;
}
/**
* set the size of this entity in pixels
*
* @param s The size of the entity
*/
public void setSize(Vector2f s) {
size = s;
}
/**
* Sets the location of the entity in opengl
* before rendering.
*/
protected void setTranslationGL(){
// translate to the right location and prepare to draw
GL11.glTranslatef(location.getX(), location.getY(), 0);
}
/**
* Sets the location of the entity in opengl plus
* the parameter values before rendering.
*
* @param x The value to add x
* @param y The value to add y
*/
protected void setTranslationGL(float x, float y){
// translate to the right location and prepare to draw
GL11.glTranslatef(location.getX()+x, location.getY()+y, 0);
}
/**
* Sets the rotation of the entity in opengl
* before rendering.
*/
protected void setRotationGL(){
// rotating the entity
GL11.glRotatef(rotation.getX(), 1.0f, 0.0f, 0.0f); // Rotate On The X Axis
GL11.glRotatef(rotation.getY(), 0.0f, 1.0f, 0.0f); // Rotate On The Y Axis
GL11.glRotatef(rotation.getZ(), 0.0f, 0.0f, 1.0f); // Rotate On The Z Axis
}
/**
* the render method should be implemented for every entity
*/
public abstract void render();
/**
* the update method can be implemented for every entity
*/
public void update(){}
}