104 lines
2.6 KiB
Java
104 lines
2.6 KiB
Java
package ei.game.gamestate;
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import ei.engine.scene.Node;
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import ei.engine.sound.Sound;
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import ei.engine.sound.SoundManager;
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import ei.engine.state.GameState;
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import ei.game.hud.InGameHud;
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import ei.game.input.InGameKeyboardInput;
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import ei.game.input.InGameMouseInput;
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import ei.game.player.AiPlayer;
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import ei.game.player.HumanPlayer;
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import ei.game.player.PlayerHandler;
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import ei.game.scene.Map;
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import ei.game.scene.units.APU;
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import ei.game.scene.units.Tank;
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import ei.game.scene.weapons.WeaponHandler;
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public class InGameState extends GameState{
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private Node rootNode;
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private InGameHud hud;
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private static Map map;
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private Sound music;
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private static InGameMouseInput mouse;
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private static InGameKeyboardInput keyboard;
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public InGameState(String name){
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super(name);
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}
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@Override
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public void init() {
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PlayerHandler.getInstance().clear();
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WeaponHandler.getInstance().clear();
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SoundManager.getInstnace().clear();
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rootNode = new Node("InGameNode");
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map = new Map(20,20);
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map.init("data/map/default");
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HumanPlayer player = new HumanPlayer();
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mouse = new InGameMouseInput(map,player);
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keyboard = new InGameKeyboardInput();
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super.getInput().addInput(mouse);
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super.getInput().addInput(keyboard);
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player.addUnit(new Tank(0, 0, player));
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player.addUnit(new Tank(1,0, player));
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player.addUnit(new Tank(2,0, player));
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player.addUnit(new APU(4, 0, player));
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player.addUnit(new APU(5, 0, player));
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PlayerHandler.getInstance().addPlayer(player);
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AiPlayer ai = new AiPlayer();
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ai.addUnit(new Tank(29,33, ai));
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ai.addUnit(new Tank(30,33, ai));
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ai.addUnit(new APU(31, 33, ai));
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ai.addUnit(new APU(32, 33, ai));
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PlayerHandler.getInstance().addPlayer(ai);
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rootNode.add(map.getMapNode());
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rootNode.add(PlayerHandler.getInstance().getNode());
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rootNode.add(WeaponHandler.getInstance().getNode());
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hud = new InGameHud(player);
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mouse.setHud(hud);
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rootNode.add(hud.getNode());
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music = new Sound("music", "data/sounds/ei.ogg");
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music.loop();
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}
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/**
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* Renders the gamestate
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*/
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public void render() {
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rootNode.render();
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}
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/**
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* Updates the gamestate
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*/
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public void update() {
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PlayerHandler.getInstance().update();
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WeaponHandler.getInstance().update();
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hud.update();
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rootNode.update();
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}
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/**
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*Returns the map of the game
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*
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* @return The map of the game
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*/
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public static Map getMap() {
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return map;
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}
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public static void input(boolean b){
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mouse.setEnabled(b);
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keyboard.setEnabled(b);
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}
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}
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