evil-inside/src/ei/game/gamestate/InGameState.java

48 lines
1.1 KiB
Java

package ei.game.gamestate;
import ei.engine.effects.Particles;
import ei.engine.math.Vector2f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.sound.Sound;
import ei.engine.state.GameState;
public class InGameState extends GameState{
private Node rootNode;
private Sprite sprite1;
private Sound sound1;
private Particles p;
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
sprite1 = new Sprite("tank","data/units/tank.png");
//sprite1.setScale(new Vector2f(0.5f,0.5f));
//sprite1.setLocation(new Vector2f(300,300));
rootNode.add(sprite1);
p = new Particles("particle");
p.setLocation(sprite1.getLocation());
rootNode.add(p);
sound1 = new Sound("sound","data/sounds/test.wav");
sound1.play();
rootNode.add(sound1);
}
@Override
public void render() {
rootNode.render();
}
@Override
public void update() {
sprite1.getLocation().add(new Vector2f(0.5f,0.5f));
sprite1.getRotation().add(0, 0, 0.5f);
sound1.getLocation().add(new Vector2f(1,0));
rootNode.update();
}
}